<?xml version="1.0" encoding="UTF-8"?>
<spoiler set="Aegis">
  <card>
    <name>Allyra's Servants</name>
    <cost>W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Cleric </subtype>
    </type>
    <rarity>C</rarity>
    <rules>As long as you control a creature with no abilities, Allyra’s Servants gets +1/+2.</rules>
    <flavor>“I am not worthy to stand beneath Allyra’s gaze, but to these poor, these sick, these broken, I am as the goddess herself.”</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator></illustrator>
    <number>1/234</number>
  </card>
  <card>
    <name>Ascetic Philosopher</name>
    <cost>2W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Advisor </subtype>
    </type>
    <rarity>C</rarity>
    <rules>T, Remove Ascetic Philosopher from the game: Remove target artifact or enchantment from the game.</rules>
    <flavor>To the philosopher, all dreams are as glass: fragile and imperfect against the light of truth.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>2/234</number>
  </card>
  <card>
    <name>Brazen Marauder</name>
    <cost>4W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Knight </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Protection from creatures with no abilities
Awe (When this blocks or becomes blocked by a creature without awe, that creature loses all abilities until end of turn.)</rules>
    <flavor>The Lordless bow to no god and no king. What they attain, they win for themselves.</flavor>
    <stats>
      <power>4</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Tobias Kwan</illustrator>
    <number>3/234</number>
  </card>
  <card>
    <name>Brightness of Light</name>
    <cost>1W</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Whenever enchanted creature becomes tapped, tap target creature.</rules>
    <flavor>The first man to kneel does so out of deference. Often, others simply follow his example.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>4/234</number>
  </card>
  <card>
    <name>Builder's Vision</name>
    <cost>W</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Search your library for a Fortification card, reveal it, and put it into your hand. Then shuffle your library.</rules>
    <flavor>He saw the great marble temple rising from the plains—its ivory-smooth columns, god-graced frescoes, and crystal-clear fountains. Then he smiled and laid the first stone.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>5/234</number>
  </card>
  <card>
    <name>Ceasefire Guardian</name>
    <cost>2W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Centaur Archer </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Lifelink
Ceasefire Guardian has “T: Ceasefire Guardian deals 1 damage to target attacking or blocking creature” as long as it has two or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Kagaya Yutaka</illustrator>
    <number>6/234</number>
  </card>
  <card>
    <name>Civilian Service</name>
    <cost>1W</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Enchanted creature can’t attack or block and has formation. (If it would be dealt combat damage, instead its controller may have that damage dealt to any number of creatures with formation that player controls, divided as he or she chooses.)</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Daarken</illustrator>
    <number>7/234</number>
  </card>
  <card>
    <name>Clarion Charger</name>
    <cost>3W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Pegasus </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flash
Flying</rules>
    <flavor>“Call you for thunder, mage, and I for my charger. Let us see whose summons is answered the quicker.”
—Dyseus, hero of Mirambar</flavor>
    <stats>
      <power>3</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Nicolas Ferrand</illustrator>
    <number>8/234</number>
  </card>
  <card>
    <name>Coordinated Strike</name>
    <cost>1W</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>As an additional cost to play Coordinated Strike, tap two untapped creatures you control.
Remove target creature from the game.</rules>
    <flavor>The tagma is the smallest Kaemirian formation: two men fighting in perfect unison to take down any foe.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>9/234</number>
  </card>
  <card>
    <name>Delayed Fate</name>
    <cost>1W</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Remove target creature from the game. Return it to play tapped and attacking under its owner’s control at the beginning of that player’s next declare attackers step.</rules>
    <flavor>“I have seen your destiny, and it is in neither this place of discourse nor this time of peace.”
—Sarai, the Clairvoyant</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Grace Liu</illustrator>
    <number>10/234</number>
  </card>
  <card>
    <name>Divine Armistice</name>
    <cost>2W</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Remove any number of target creatures from combat.</rules>
    <flavor>“If Kaemir’s gods are truly benevolent, then why do they sanction this endless war?”
—Ciara, Marvindul Hierophant</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>11/234</number>
  </card>
  <card>
    <name>Enlist</name>
    <cost>3W</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Put two white 1/1 Human Soldier creature tokens into play. If mana from a fortified land was used to play Enlist, put four 1/1 white Human Soldier creature tokens into play instead.</rules>
    <flavor>“‘Join the army,’ they said. ‘See the world,’ they said. I’d rather be sailing...”
—Thyacles, Kaemirian lancer</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Jason Engle</illustrator>
    <number>12/234</number>
  </card>
  <card>
    <name>Field Tactician</name>
    <cost>1W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flash
Formation (If this creature would be dealt damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>13/234</number>
  </card>
  <card>
    <name>Finest Hour</name>
    <cost>4WW</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Choose creature or noncreature. Permanents you control gain protection from spells and permanents of the chosen type until end of turn.</rules>
    <flavor>The good man prays for deliverance, but the wise man knows not to depend on it.
—Aegean adage</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Leos "Okita" Ng</illustrator>
    <number>14/234</number>
  </card>
  <card>
    <name>Gerold, of Glaudsen's Blood</name>
    <cost>3WW</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Griffin </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Flying, first strike, vigilance</rules>
    <flavor>“Once I saw it as a herald, screaming our victory before us. Since then I’ve seen what it does to our enemies, how it rends and steals the marrow from their useless bones...and now I can’t sleep, knowing it watches over me at night.”
—Thyacles, Kaemirian lancer</flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Raymond Swanland</illustrator>
    <number>15/234</number>
  </card>
  <card>
    <name>Griffin Duo</name>
    <cost>3W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Griffin </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flying
When Griffin Duo is put into a graveyard from play, put a 2/2 white Griffin creature token with flying into play.</rules>
    <flavor>“A griffin’s keen always reaches its mate.
A griffin’s mate always reaches its killer.”
—Vangus, Kaemirian Skyknight</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Brenda Lyons</illustrator>
    <number>16/234</number>
  </card>
  <card>
    <name>Hone the Blades</name>
    <cost>2W</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Choose one—Target creature gains double strike until end of turn; or creatures you control gain first strike until end of turn.</rules>
    <flavor>“War is a terrible whetstone upon which we hone the blades of faith. Dull men accept; but it is only the keen mind that can embrace.”
—Adychus, high priest of Avannia</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>hakubaikou@deviantArt.com</illustrator>
    <number>17/234</number>
  </card>
  <card>
    <name>Hoplite Initiate</name>
    <cost>1W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Hoplite Initiate gets +1/+2 and has vigilance as long as it has two or more skill counters on it.</rules>
    <flavor>A day lived is a lesson learned.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>akizhao@deviantArt.com</illustrator>
    <number>18/234</number>
  </card>
  <card>
    <name>Journeyman Armorer</name>
    <cost>2W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Formation (If this creature would be dealt damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)
Other creatures you control get +0/+1.</rules>
    <flavor>“Why should you trust my steel? Because I entrust my own life to it.”</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Dick Su</illustrator>
    <number>19/234</number>
  </card>
  <card>
    <name>Kaemirian Frontrunner</name>
    <cost>WW</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Formation (If this creature would be dealt damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)</rules>
    <flavor>Kaemir’s soldiers are never without allies.</flavor>
    <stats>
      <power>3</power>
      <toughness>1</toughness>
    </stats>
    <illustrator></illustrator>
    <number>20/234</number>
  </card>
  <card>
    <name>Kaemirian Healer</name>
    <cost>3W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Cleric </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Formation (If this creature would be dealt damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)
T: Prevent the next 2 damage that would be dealt to Kaemirian Healer this turn.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>3</toughness>
    </stats>
    <illustrator></illustrator>
    <number>21/234</number>
  </card>
  <card>
    <name>Kaemirian Hoplite</name>
    <cost>1W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier </subtype>
    </type>
    <rarity>U</rarity>
    <rules>First strike
Experience 1 (When this attacks or blocks, put a skill counter on it.)
Kaemirian Hoplite gets +2/+1 and has lifelink as long as it has two or more skill counters on it.
Kaemirian Hoplite gets +1/+2 and has double strike as long as it has four or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Steve Argyle</illustrator>
    <number>22/234</number>
  </card>
  <card>
    <name>Kaemirian Recruiter</name>
    <cost>2W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Formation (If this creature would be dealt damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)
When Kaemirian Recruiter comes into play, you may search your library for a card with formation, reveal it, then shuffle your library and put that card on top of it.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>slipgatecentral@deviantArt.com</illustrator>
    <number>23/234</number>
  </card>
  <card>
    <name>Lainara's Touch</name>
    <cost>W</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a skill counter on that creature.</rules>
    <flavor>When the gods intervene, those they spare are never the same.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>hakubaikou@deviantArt.com</illustrator>
    <number>24/234</number>
  </card>
  <card>
    <name>Lainara's Vanguard</name>
    <cost>5W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier Cleric </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Vigilance
W, T: You gain 1 life for each attacking or blocking creature you control.</rules>
    <flavor>“They preach to men facing death at the forefront of battle. If their god were a damp towel, they’d still have an audience.”
—Connor, Marvindul Warlord</flavor>
    <stats>
      <power>2</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Marek Okon</illustrator>
    <number>25/234</number>
  </card>
  <card>
    <name>Laudsong Curator</name>
    <cost>WWW</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Centaur Shaman </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
As Laudsong Curator comes into play, choose a color.
Tapped creatures you control may block as though they were untapped as long as Laudsong Curator has two or more skill counters on it.
Tapped creatures you control have protection from the chosen color as long as Laudsong Curator has four or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Myungsin Koo</illustrator>
    <number>26/234</number>
  </card>
  <card>
    <name>Leiran, Master Engineer</name>
    <cost>2WW</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Human Artificer </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Fortified lands you control have “When this land becomes tapped, you may have target creature get +1/+1 until end of turn.”
Grandeur—Discard another card named Leiran, Master Engineer: Search your library for a Fortification card and put it into play. Attach it to a land you control. Then shuffle your library.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>27/234</number>
  </card>
  <card>
    <name>Might of the Empire</name>
    <cost>1W</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>M</rarity>
    <rules>At the beginning of your upkeep, put an expansion counter on Might of the Empire for each fortified land you control. Then if Might of the Empire has twenty or more expansion counters on it, you win the game.</rules>
    <flavor>When the world is yours, who can possibly oppose you?</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>JP Targete</illustrator>
    <number>28/234</number>
  </card>
  <card>
    <name>Moment of Penitence</name>
    <cost>3WW</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>If a creature would deal damage to another creature, planeswalker or player this turn, it deals that much damage to itself instead.</rules>
    <flavor>Deeds done wearing masks are accounted for wearing chains.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>29/234</number>
  </card>
  <card>
    <name>Nessian Expertise</name>
    <cost>2W</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Whenever a creature attacks an opponent, it gets +1/+1 until end of turn.</rules>
    <flavor>Nessians excel at the art of war, and they bring their expertise only to the worthiest causes.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>30/234</number>
  </card>
  <card>
    <name>Nullshield Retainer</name>
    <cost>WW</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Advisor </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Spells that target other creatures cost 3 more to play.</rules>
    <flavor>“Stay close.”</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>31/234</number>
  </card>
  <card>
    <name>Soft-Step, Godspoken</name>
    <cost>1WW</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Centaur Shaman </subtype>
    </type>
    <rarity>R</rarity>
    <rules>First strike, lifelink
Whenever you gain life, creatures you control get +X/+X until end of turn, where X is the amount of life you gained.</rules>
    <flavor>“Divinity is not the absence of mortality, but the triumph over it.”</flavor>
    <stats>
      <power>1</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Jian Guo</illustrator>
    <number>32/234</number>
  </card>
  <card>
    <name>Sunfeather Aquila</name>
    <cost>2WW</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Griffin </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flying
Experience 1 (When this attacks or blocks, put a skill counter on it.)
Sunfeather Aquila  gets +1/+1 and has protection from red as long as it has two or more skill counters on it.
Prevent all noncombat damage that would be dealt to creatures as long as Sunfeather Aquila has four or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Kerem Beyit</illustrator>
    <number>33/234</number>
  </card>
  <card>
    <name>Valiant Myrmidon</name>
    <cost>3W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Whenever Valiant Myrmidon attacks, put two 1/1 white Human Soldier creature tokens into play tapped and attacking.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Tomasz Maronski</illustrator>
    <number>34/234</number>
  </card>
  <card>
    <name>Vessalian Shoreguard</name>
    <cost>2W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Centaur Soldier </subtype>
    </type>
    <rarity>C</rarity>
    <rules></rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Quinton Hoover</illustrator>
    <number>35/234</number>
  </card>
  <card>
    <name>Warfront Absolvers</name>
    <cost>4W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Cleric Soldier </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Defender
2W: Warfront Absolvers and target creature each lose all abilities until end of turn.</rules>
    <flavor>“Prayer and steel, in that order, are the most vital steps towards peace.”</flavor>
    <stats>
      <power>3</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>Stjepan Sejic</illustrator>
    <number>36/234</number>
  </card>
  <card>
    <name>Warfront Praefectus</name>
    <cost>3WW</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Formation (If this creature would be dealt damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)
All damage that would be dealt to you is dealt to Warfront Praefectus instead.</rules>
    <flavor>“To Mirambar’s walls or the underworld’s gates, I lead my men from the fore.”</flavor>
    <stats>
      <power>2</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Kyoung Hwan Kim</illustrator>
    <number>37/234</number>
  </card>
  <card>
    <name>Absolute Control</name>
    <cost>UUU</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Counter target spell.
Players can’t play spells this turn.</rules>
    <flavor>“A bright light flashed and the spell was gone, then...silence.”
—Orus, archmage of Mirambar</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Yasmine Putri</illustrator>
    <number>38/234</number>
  </card>
  <card>
    <name>Aquamarine Elites</name>
    <cost>5U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elemental Soldier </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Formation (If this creature would be dealt damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)
1: Aquamarine Elites gets +1/-1 until end of turn.
1: Aquamarine Elites gets -1/+1 until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator></illustrator>
    <number>39/234</number>
  </card>
  <card>
    <name>Aquila Tamer</name>
    <cost>1UU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Aquila Tamer has flying as long as it has two or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator></illustrator>
    <number>40/234</number>
  </card>
  <card>
    <name>Battlefield Harriers</name>
    <cost>3U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Griffin </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flying
Formation (If this creature would be dealt damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Grey-Seagull@deviantArt.com</illustrator>
    <number>41/234</number>
  </card>
  <card>
    <name>Borrowed Time</name>
    <cost>2UU</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Take another turn after this one. You can’t draw cards that turn.</rules>
    <flavor>“What good are ten legionnaires against a mage who can move at ten times their speed?”
—Sena, Xyanthos archmage</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>42/234</number>
  </card>
  <card>
    <name>Break the Mold</name>
    <cost>2U</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Choose one—Target creature’s power becomes 0 until end of turn; or each creature’s toughness becomes 3 until end of turn.</rules>
    <flavor>“To be the same is to be stale. You must break the mold; only then will you be free to change the very weave of fate.”
—Archael, high priestess of Tessania</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>43/234</number>
  </card>
  <card>
    <name>City Architect</name>
    <cost>UU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Advisor </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Fortified landwalk</rules>
    <flavor>“There’s a passage beside the old tannery, one that runs under the aqueducts in the eastern quarter. Follow it until you reach the statue of Tessania, and you’ll emerge in the street of the Forlorn Watch.”</flavor>
    <stats>
      <power>2</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Eggar919@deviantArt.com</illustrator>
    <number>44/234</number>
  </card>
  <card>
    <name>Counteract</name>
    <cost>2UU</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Counter target spell. If you played Counteract during your turn, draw two cards.</rules>
    <flavor>Magical attacks aimed at the Magesterium are trapped in a gossamer web, flies for the hungry scholars to glut on.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>45/234</number>
  </card>
  <card>
    <name>Deepwater Monitor</name>
    <cost>1U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Merfolk Wizard </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Whenever Deepwater Monitor deals damage to a player, that player puts the top two cards of his or her library into his or her graveyard if Deepwater Monitor has two or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Julie Willem</illustrator>
    <number>46/234</number>
  </card>
  <card>
    <name>Dreamfeather Aquila</name>
    <cost>2UU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Griffin </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flying
Experience 1 (When this attacks or blocks, put a skill counter on it.)
Dreamfeather Aquila  gets +1/+1 and has protection from green as long as it has two or more skill counters on it.
Players can’t untap more than one creature during their untap steps as long as Dreamfeather Aquila has four or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Kerem Beyit</illustrator>
    <number>47/234</number>
  </card>
  <card>
    <name>Dreamspinner</name>
    <cost>1U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Wizard </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flying
Whenever Dreamspinner attacks, you may choose a counter on target creature. Remove that counter from that creature or put another of those counters on it.</rules>
    <flavor>Does he think what you think you thought?</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Neal Jany</illustrator>
    <number>48/234</number>
  </card>
  <card>
    <name>Fair Trade</name>
    <cost>2UU</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>If you control more permanents than target player, exchange control of all permanents you control with all permanents that player controls.</rules>
    <flavor>“He gave me six hun’rd glass beads, an’ all he wanted in return was one signature!”
—Quin, former owner of the Redridge lode</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>49/234</number>
  </card>
  <card>
    <name>Feudmage</name>
    <cost>1UU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier Wizard </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Feudmage is unblockable as long as it has two or more skill counters on it.
Whenever Feudmage deals combat damage to a player, draw that many cards if it has four or more skill counters on it.</rules>
    <flavor>More than blood adorns his blade.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Tang Sin Yun</illustrator>
    <number>50/234</number>
  </card>
  <card>
    <name>Freshwater Nymph</name>
    <cost>2U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Dryad </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flash
When Freshwater Nymph comes into play, counter target spell unless its controller pays 3.</rules>
    <flavor>“Pay tribute before crossing a lade stream, lest its guardian exact the toll in sanity.”
—Rume, pathfinder</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator></illustrator>
    <number>51/234</number>
  </card>
  <card>
    <name>Imperial Surveyor</name>
    <cost>1U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Scout </subtype>
    </type>
    <rarity>C</rarity>
    <rules>T: You may tap or untap target land.</rules>
    <flavor>“The quality of the land does not merely lie on the surface. It must be probed, turned over, tasted. If its secrets cannot be extorted now, it will never yield to the builder’s whim.”
—Leiran, master engineer</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Vitaly S. Alexius</illustrator>
    <number>52/234</number>
  </card>
  <card>
    <name>Impulsive Inspiration</name>
    <cost>2U</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Reveal the top five cards of your library. An opponent chooses two of those cards. Put the chosen cards into your hand and the rest on top of your library in any order.</rules>
    <flavor>“Quickly! I want to learn something!”</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>53/234</number>
  </card>
  <card>
    <name>Kaemerian Scout</name>
    <cost>2U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier Scout </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Formation (If this creature would be dealt damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)
When Kaemerian Scout is put into a graveyard from play, you may draw a card.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>1</toughness>
    </stats>
    <illustrator></illustrator>
    <number>54/234</number>
  </card>
  <card>
    <name>Panoptial Watcher</name>
    <cost>6UU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Eye </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Flying
Whenever Panoptial Watcher deals combat damage to a player, tap all creatures that player controls and they don’t untap during that player’s next untap step.</rules>
    <flavor></flavor>
    <stats>
      <power>6</power>
      <toughness>5</toughness>
    </stats>
    <illustrator></illustrator>
    <number>55/234</number>
  </card>
  <card>
    <name>Premature Fate</name>
    <cost>U</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Play Premature Fate only during combat.
Counter target spell.</rules>
    <flavor>Xyanthosian oracles cast their killing strokes the day before, knowing that the din of battle makes spellcasting almost impossible.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Chester Ocampo</illustrator>
    <number>56/234</number>
  </card>
  <card>
    <name>Resonance Warders</name>
    <cost>3UU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier Wizard </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
As long as Resonance Warders has two or more skill counters on it, it has “1U: Target creature gets -2/-0 until end of turn.”
As long as Resonance Warders has four or more skill counters on it, it has “4U: Return target creature to its owner’s hand.”</rules>
    <flavor></flavor>
    <stats>
      <power>4</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>JP Targete</illustrator>
    <number>57/234</number>
  </card>
  <card>
    <name>Sarai the Clairvoyant</name>
    <cost>1UU</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Merfolk Wizard </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Players play with the top card of their libraries revealed.
T: Target player puts the top card of his or her library into his or her graveyard.</rules>
    <flavor>With the ability to see the future comes the ability to change it.</flavor>
    <stats>
      <power>1</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Athiwut Beungchaiyaphum</illustrator>
    <number>58/234</number>
  </card>
  <card>
    <name>Scaled Whale</name>
    <cost>3U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Whale </subtype>
    </type>
    <rarity>C</rarity>
    <rules></rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>Kimberley Petrie</illustrator>
    <number>59/234</number>
  </card>
  <card>
    <name>Seakindle Hyperion</name>
    <cost>4U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Titan </subtype>
    </type>
    <rarity>U</rarity>
    <rules>At the beginning of your upkeep, tap target permanent.</rules>
    <flavor>The Library of Glass was built and sunk by mortal hands, but other ruins resemble nothing so much as titanic bones jutting from the ocean floor, as though Aegea herself once died and spilled her blood to form the rimebound sea.</flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Marissa Rivera</illustrator>
    <number>60/234</number>
  </card>
  <card>
    <name>Sena's Trickery</name>
    <cost>1U</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Choose a creature in play. Target creature’s power becomes equal to the chosen creature’s power until end of turn.
Draw a card.</rules>
    <flavor>Forgery obsoletes thievery.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Jian Guo</illustrator>
    <number>61/234</number>
  </card>
  <card>
    <name>Sena, Xyanthos Archmage</name>
    <cost>2UUU</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Elemental Wizard </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Blue instant spells you play have “Counter up to one target spell.”
Grandeur—Discard another card named Sena, Xyanthos Archmage: End the turn.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator></illustrator>
    <number>62/234</number>
  </card>
  <card>
    <name>Senusilian Voidmouth</name>
    <cost>2UUUU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Whale Horror </subtype>
    </type>
    <rarity>M</rarity>
    <rules>Whenever you play a spell, remove that spell from the game. (It doesn’t resolve.)
When Senusilian Voidmouth leaves play, play all cards removed from the game with Senusilian Voidmouth without paying their mana costs.</rules>
    <flavor></flavor>
    <stats>
      <power>8</power>
      <toughness>8</toughness>
    </stats>
    <illustrator>Adam Vehige</illustrator>
    <number>63/234</number>
  </card>
  <card>
    <name>Temporal Vortex</name>
    <cost>2UU</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Target creature’s owner shuffles it into his or her library.</rules>
    <flavor>“Deepest of all is the sense of helplessness and despair, of not knowing where—or even when—you came from.”
—Xyanthosian mage</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Frank Wu</illustrator>
    <number>64/234</number>
  </card>
  <card>
    <name>Theft of Allegiance</name>
    <cost>2UU</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flash
Enchant creature
Play Theft of Allegiance only on an attacking creature.
You control enchanted creature. (When a creature changes controllers, remove it from combat.)</rules>
    <flavor>“Banners are blindfolds, no matter which one you wear.”
—The Pretender</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>65/234</number>
  </card>
  <card>
    <name>Thief Novice</name>
    <cost>U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Rogue </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Thief Novice is unblockable.</rules>
    <flavor>If you choose not to fight, there is no need for power.</flavor>
    <stats>
      <power>0</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Jason Engle</illustrator>
    <number>66/234</number>
  </card>
  <card>
    <name>Unda Phantasmis</name>
    <cost>UUU</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Dryad </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Islandwalk
1U, T: Target creature loses all abilities and becomes an Island land until end of turn.</rules>
    <flavor>To stand against her is to be tested by the everdeep waters of Vessalia.</flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Sam Shank</illustrator>
    <number>67/234</number>
  </card>
  <card>
    <name>Undayix</name>
    <cost>5U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elemental </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever Undayix blocks or becomes blocked, you may draw a card.</rules>
    <flavor>“War is the meat and drink of historians. Why should others not learn a little from it before them?”
—Dyseus, hero of Mirambar</flavor>
    <stats>
      <power>3</power>
      <toughness>4</toughness>
    </stats>
    <illustrator></illustrator>
    <number>68/234</number>
  </card>
  <card>
    <name>Undine</name>
    <cost>1U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Dryad </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flash
Sacrifice Undine: Return target creature to its owner’s hand.</rules>
    <flavor>“Nymphs tend the pathways to and from this world. If they guide you down one, make sure it has air.”
—Archael, high priestess of Tessania</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Ulrike Kleinert</illustrator>
    <number>69/234</number>
  </card>
  <card>
    <name>Veilcaster</name>
    <cost>2U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Wizard </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Shroud
U, T: Target creature gains shroud until end of turn.</rules>
    <flavor>“I am the harmony of your mind, the stillness of your sigh, the silence that cloaks your serene form...and I await your summons.”</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Justin Sweet</illustrator>
    <number>70/234</number>
  </card>
  <card>
    <name>Windspout Pod</name>
    <cost>4U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Whale </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Windspout Pod can’t attack unless defending player controls an Island.
U, T: Target creature gains flying until end of turn.</rules>
    <flavor>Xyanthosian magi often ride the whales’ spouts to gain a new perspective.</flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Gonzalo Ordóñez Arias</illustrator>
    <number>71/234</number>
  </card>
  <card>
    <name>Wings of Equirion</name>
    <cost>2U</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flash
Enchant creature
2UU: Enchanted creature becomes 4/4 and gains flying until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>72/234</number>
  </card>
  <card>
    <name>Wisdom of Water</name>
    <cost>1U</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Whenever enchanted creature becomes tapped, target player draws a card, then discards a card.</rules>
    <flavor>To see what may be, you must forget what is.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>moon-blossom@deviantArt.com</illustrator>
    <number>73/234</number>
  </card>
  <card>
    <name>Writ of Exile</name>
    <cost>1U</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Return target creature to its owner’s hand. If mana from a fortified land was spent to play Writ of Exile, put that creature on top of its owner’s library instead.</rules>
    <flavor>Failed peasant mages can return to their farms. Academy dropouts have nothing left to return to.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Jian Guo</illustrator>
    <number>74/234</number>
  </card>
  <card>
    <name>Army Deserter</name>
    <cost>1B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Rogue </subtype>
    </type>
    <rarity>C</rarity>
    <rules>When Army Deserter comes into play, sacrifice a creature.</rules>
    <flavor>“Men can leave war behind, but not the life it has taught them.”
—Aeronus, Kaemirian Imperator</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Sadir Green</illustrator>
    <number>75/234</number>
  </card>
  <card>
    <name>Breathstealer Siren</name>
    <cost>1B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Merfolk Rogue </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Haste
As long as Breathstealer Siren has two or more skill counters on it, it has “B: Regenerate Breathstealer Siren.”</rules>
    <flavor>“I’ll breathe your last.”</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>hakubaikou@deviantArt.com</illustrator>
    <number>76/234</number>
  </card>
  <card>
    <name>Cairn Shade</name>
    <cost>3B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Shade </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
B: Cairn Shade gets +1/+1 until end of turn.
When Cairn Shade is put into a graveyard from play, if it has two or more skill counters on it, return it to your hand.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Vitaly S. Alexius</illustrator>
    <number>77/234</number>
  </card>
  <card>
    <name>Cavus, Hadra's Maw</name>
    <cost>BBB</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Horror </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Cavus, Hadra’s Maw’s power and toughness are each equal to the number of creature cards in all graveyards.
Grandeur—Discard another card named Cavus, Hadra’s Maw: Destroy target creature.</rules>
    <flavor>Even shadows hunger in the underworld.</flavor>
    <stats>
      <power>*</power>
      <toughness>*</toughness>
    </stats>
    <illustrator>Francis Tsai</illustrator>
    <number>78/234</number>
  </card>
  <card>
    <name>Cimmerian Butcher</name>
    <cost>6BB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Demon </subtype>
    </type>
    <rarity>M</rarity>
    <rules>Trample
Sacrifice a creature: Cimmerian Butcher gets +X/+X until end of turn, where X is the sacrificed creature’s power.</rules>
    <flavor>Moments before it tore her apart, Lanita finally realized just what it was she had summoned.</flavor>
    <stats>
      <power>9</power>
      <toughness>6</toughness>
    </stats>
    <illustrator>Tang Sin Yun</illustrator>
    <number>79/234</number>
  </card>
  <card>
    <name>Corpse Bomb</name>
    <cost>2B</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>As an additional cost to play Corpse Bomb, sacrifice a creature.
Target player loses 5 life.</rules>
    <flavor>“Barlin’s feeling poorly. Give him catapult duty.”</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>80/234</number>
  </card>
  <card>
    <name>Crawling Vrykas</name>
    <cost>2BB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Vampire </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Lifelink
Crawling Vrykas gets +1/+1 and has fear as long as it has two or more skill counters on it.
At the beginning of your upkeep, if Crawling Vrykas has four or more skill counters on it, you may search your library for a card and put it into your hand, then shuffle your library. You lose 2 life.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Carl Beu</illustrator>
    <number>81/234</number>
  </card>
  <card>
    <name>Crypt Raid</name>
    <cost>B</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Remove target creature card in a graveyard from the game.
Return target creature card in a graveyard to its owner’s hand.</rules>
    <flavor>Those bodies not resurrected by pillaging necromancers are burned to prevent others from doing the same.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>82/234</number>
  </card>
  <card>
    <name>Cyclopean Oracle</name>
    <cost>5B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Cyclops Shaman </subtype>
    </type>
    <rarity>C</rarity>
    <rules>When Cyclopean Oracle comes into play, target player reveals X cards from his or her hand, where X is the number of creatures that attacked this turn. You choose one of those cards. That player discards that card.</rules>
    <flavor>She sees only the worst omens.</flavor>
    <stats>
      <power>4</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>83/234</number>
  </card>
  <card>
    <name>Dangerous Rumors</name>
    <cost>3B</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Target player discards two cards. If mana from a fortified land was spent to play Dangerous Rumors, that player discards three cards instead.</rules>
    <flavor>In politics as in war, well-placed lies are deadlier than well-placed blades.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Kevin T. Chin</illustrator>
    <number>84/234</number>
  </card>
  <card>
    <name>Drain of Darkness</name>
    <cost>1B</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Whenever enchanted creature becomes tapped, each opponent loses 1 life and you gain 1 life.</rules>
    <flavor>Mortals are simply conduits, through which greater beings enact their will.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Max Arkes</illustrator>
    <number>85/234</number>
  </card>
  <card>
    <name>Dusk Retainer</name>
    <cost>2B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Spirit Advisor </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
As long as Dusk Retainer has two or more skill counters on it, it gets +1/+1 for each creature card in an opponent’s graveyard.
Whenever Dusk Retainer deals combat damage to a player, that player sacrifices that many permanents if Dusk Retainer has four or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>0</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>redpeggy@deviantArt.com</illustrator>
    <number>86/234</number>
  </card>
  <card>
    <name>Faceless Watcher</name>
    <cost>4B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Cyclops Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules></rules>
    <flavor>Only occasionally does a cyclops cross the sea to wreak havoc on the Irgasian peninsula. The remainder of the race are content to remain on their cliffs, each waiting with a savage gleam in their eyes.</flavor>
    <stats>
      <power>5</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Carl Beu</illustrator>
    <number>87/234</number>
  </card>
  <card>
    <name>Fall from Grace</name>
    <cost>2B</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Destroy target nonartifact, nonblack creature. Its controller loses life equal to the number of counters on it.</rules>
    <flavor>Those who climb highest, fall farthest.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Raymond Swanland</illustrator>
    <number>88/234</number>
  </card>
  <card>
    <name>Forbidden Knowledge</name>
    <cost>3BB</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Skip your draw step.
At the beginning of your upkeep, if you have no cards in hand, draw seven cards.
At the end of your turn, if you have any cards in hand, you lose 7 life.</rules>
    <flavor>Knowledge is never free.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Myth War</illustrator>
    <number>89/234</number>
  </card>
  <card>
    <name>Gluttonous Burglar</name>
    <cost>1BB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Harpy </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flying
Players can’t gain life.</rules>
    <flavor>“Oh no! Here it is again! Quick! Hide those juicy steaks!”
—Neros, frustrated gourmet</flavor>
    <stats>
      <power>2</power>
      <toughness>1</toughness>
    </stats>
    <illustrator></illustrator>
    <number>90/234</number>
  </card>
  <card>
    <name>Gristle Fiend</name>
    <cost>1B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Horror </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever a card is put into a player’s graveyard, that player loses 1 life.</rules>
    <flavor>When it screams, so do you.</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator></illustrator>
    <number>91/234</number>
  </card>
  <card>
    <name>Hadran Soul-Hunter</name>
    <cost>2BB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Specter </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Flying
Whenever Hadran Soul-Hunter deals combat damage to a player, that player discards a card. If a creature card is discarded this way, you may sacrifice Hadran Soul-Hunter and put that card into play under your control.</rules>
    <flavor>Empty eyes warn of an empty future.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Tang Sin Yun</illustrator>
    <number>92/234</number>
  </card>
  <card>
    <name>Hero Tiller</name>
    <cost>2B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Advisor </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Sacrifice Hero Tiller: Return target legendary creature card from your graveyard to play.</rules>
    <flavor>“The gardeners of your palace are far less important than the gardeners of your crypt.”
—The Pretender</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>hakubaikou@deviantArt.com</illustrator>
    <number>93/234</number>
  </card>
  <card>
    <name>Howling Cacophony</name>
    <cost>2B</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Target creature becomes black and gains fear until end of turn. You lose 1 life.
Battlestorm (When you play this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Andrew Hou</illustrator>
    <number>94/234</number>
  </card>
  <card>
    <name>Interrogate</name>
    <cost>B</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Choose a card type other than land. Target player reveals his or her hand, then you choose a card of that type. That player discards that card.</rules>
    <flavor>“Your weapons, your body, your thoughts:  all these belong to Kaemir now.”
—Xartus, Kaemirian jailer</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>95/234</number>
  </card>
  <card>
    <name>Kaiver, Nemerion's General</name>
    <cost>2BB</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Human Knight </subtype>
    </type>
    <rarity>R</rarity>
    <rules>First strike
You may play creature cards from your graveyard.
If another creature would be put into your graveyard from play, remove it from the game instead.</rules>
    <flavor>“If we insist on fighting endless wars, then perhaps Death alone deserves to rule.”
—Ithmion, philosopher</flavor>
    <stats>
      <power>3</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Beili Ren</illustrator>
    <number>96/234</number>
  </card>
  <card>
    <name>Malicious Demagogue</name>
    <cost>2B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Advisor </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever you play a white or blue spell, target player loses 1 life.</rules>
    <flavor>“Knowledge attracts its own vultures, who are all too willing to shred truth and dine on its carcass.”
—Ithmion, philosopher</flavor>
    <stats>
      <power>1</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>LIu Yang</illustrator>
    <number>97/234</number>
  </card>
  <card>
    <name>Nurgren Polluter</name>
    <cost>4B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Cyclops Shaman </subtype>
    </type>
    <rarity>C</rarity>
    <rules>When Nurgren Polluter comes into play, target land becomes a Swamp. (This effect doesn’t end at end of turn.)</rules>
    <flavor>When abroad, it makes itself at home.</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator></illustrator>
    <number>98/234</number>
  </card>
  <card>
    <name>Plague Emissary</name>
    <cost>2BB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Cleric </subtype>
    </type>
    <rarity>R</rarity>
    <rules>When Plague Emissary comes into play, all other creatures get -2/-2 until end of turn.</rules>
    <flavor>No movement but his own steps, no sound but his own breath.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Jonas Jakobsson</illustrator>
    <number>99/234</number>
  </card>
  <card>
    <name>Plague the Living</name>
    <cost>2B</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Choose one—Target creature gets -3/-3 until end of turn; or all creatures get -1/-1 until end of turn.</rules>
    <flavor>“War will plague the living until Nemerion’s shadow falls over the last survivor.”
—Lanita, high priestess of Nemerion</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Stephan Stoelting</illustrator>
    <number>100/234</number>
  </card>
  <card>
    <name>Regulus Locke, Imperial Senator</name>
    <cost>1BB</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Human Advisor </subtype>
    </type>
    <rarity>R</rarity>
    <rules>4B, T: Gain control of target spell. You lose life equal to that spell’s converted mana cost. (If that spell is an artifact, creature, enchantment, or planeswalker, the permanent comes into play under your control.)</rules>
    <flavor>“That was a good idea, until it was yours.”</flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Camille Kuo</illustrator>
    <number>101/234</number>
  </card>
  <card>
    <name>Rogue Ferryman</name>
    <cost>3B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Spirit </subtype>
    </type>
    <rarity>R</rarity>
    <rules>When Rogue Ferryman comes into play, put a 2/2 colorless Spirit creature token into play.
3B, Sacrifice a creature: Return Rogue Ferryman from your graveyard to play.</rules>
    <flavor>Some ferrymen reap the guilty and give their favored souls another chance.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Andrew Hou</illustrator>
    <number>102/234</number>
  </card>
  <card>
    <name>Ruhr Illith Raider</name>
    <cost>B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Harpy Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flying
Whenever Ruhr Illith Raider or another creature comes into play, you lose 1 life.</rules>
    <flavor>The first time Mount Aegea erupted, it blackened the sky with ash for a week. Some never fell to earth, drifting on dark currents until they came to cruel life as the first harpies.</flavor>
    <stats>
      <power>2</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Judy Schmidt</illustrator>
    <number>103/234</number>
  </card>
  <card>
    <name>Sinister Phalanx</name>
    <cost>1B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Formation (If this creature would be dealt damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)
All damage that would be dealt to Sinister Phalanx is dealt to you instead.</rules>
    <flavor>Some sacrifices are made all too willingly.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>hakubaikou@deviantArt.com</illustrator>
    <number>104/234</number>
  </card>
  <card>
    <name>Skein Cutter</name>
    <cost>3B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Merfolk Assassin </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Deathtouch
When Skein Cutter comes into play, it deals 1 damage to target creature.</rules>
    <flavor>Banished from the caverns where they once wove the tapestry of mortal fate, sirens now bitterly enjoy unraveling their creation.</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Jian Guo</illustrator>
    <number>105/234</number>
  </card>
  <card>
    <name>Skulking Cutthroat</name>
    <cost>1BB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Rogue </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Fear
Whenever Skulking Cutthroat becomes the target of a spell or ability, sacrifice it.</rules>
    <flavor>“I wove for him quite a frightening glamour. Unfortunately, it’s not very stable...”
—Malki, Xyanthosian mage</flavor>
    <stats>
      <power>3</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>106/234</number>
  </card>
  <card>
    <name>Soul Culler</name>
    <cost>3BB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Cyclops Shaman </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Awe (When this blocks or becomes blocked by a creature without awe, that creature loses all abilities until end of turn.)
Whenever a creature with no abilities is dealt combat damage, its controller loses that much life.</rules>
    <flavor></flavor>
    <stats>
      <power>4</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Adam Vehige</illustrator>
    <number>107/234</number>
  </card>
  <card>
    <name>Starving Souls</name>
    <cost>1B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Spirit </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flying, lifelink</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Anoushka Russell</illustrator>
    <number>108/234</number>
  </card>
  <card>
    <name>Umbrator</name>
    <cost>3B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Horror </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
As long as Umbrator has two or more skill counters on it, it gets +1/+1 for each black creature you control.
All creatures you control are black as long as Umbrator has four or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Carl Beu</illustrator>
    <number>109/234</number>
  </card>
  <card>
    <name>Unsung Fate</name>
    <cost>B</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Destroy target creature with no abilities.</rules>
    <flavor>“The weaklings that I have overcome are not even worth their own chapter. They will be a footnote, in very tiny print, in the tome of my exploits.”
—The Pretender</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Marissa Rivera</illustrator>
    <number>110/234</number>
  </card>
  <card>
    <name>Wolfskin Poacher</name>
    <cost>2B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever Wolfskin Poacher attacks, it gets +1/+0 until end of turn for each attacking red or green creature you control.</rules>
    <flavor>He follows the pack, picking off anything —prey or wolf—that strays into his sights.</flavor>
    <stats>
      <power>3</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Justin Beckett</illustrator>
    <number>111/234</number>
  </card>
  <card>
    <name>Anxious Raiders</name>
    <cost>3RR</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Barbarian </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Anxious Raiders gets +3/-3 and has trample as long as it has two or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator></illustrator>
    <number>112/234</number>
  </card>
  <card>
    <name>Asfaloth's Rage</name>
    <cost>1R</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchanted creature gets +2/+2 and loses all abilities.</rules>
    <flavor>Mirambar’s heroes fight in the eye of the storm, wreaking such pure carnage that even the gods cannot look away.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Alex Ruiz</illustrator>
    <number>113/234</number>
  </card>
  <card>
    <name>Blood Pack</name>
    <cost>2RR</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Wolf Spirit </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Haste
Experience 1 (When this attacks or blocks, put a skill counter on it.)
Blood Pack gets +1/+1 and has plainswalk as long as it has two or more skill counters on it.
Players can’t gain life and damage can’t be prevented as long as Blood Pack has four or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Marissa Rivera</illustrator>
    <number>114/234</number>
  </card>
  <card>
    <name>Bloodhaze Gladiator</name>
    <cost>R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Barbarian </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Sacrifice Bloodhaze Gladiator: Bloodhaze Gladiator deals 2 damage to each player.</rules>
    <flavor>In the colosseum, there are no sidelines.</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Kevin Chin</illustrator>
    <number>115/234</number>
  </card>
  <card>
    <name>Boulder Hurler</name>
    <cost>4R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Cyclops Warrior </subtype>
    </type>
    <rarity>U</rarity>
    <rules>When Boulder Hurler comes into play, it deals 1 damage to target creature,  then it deals 1 damage to each creature that was dealt damage this turn.</rules>
    <flavor>What a cyclops lacks in peripheral vision, it make up for with enormous rocks.</flavor>
    <stats>
      <power>3</power>
      <toughness>4</toughness>
    </stats>
    <illustrator></illustrator>
    <number>116/234</number>
  </card>
  <card>
    <name>Cinderbringers</name>
    <cost>2RR</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Barbarian </subtype>
    </type>
    <rarity>C</rarity>
    <rules>When Cinderbringers comes into play, destroy target fortification.</rules>
    <flavor>“Cinder is gold to the Marvindul.”
—Catalus, Kaemirian poet</flavor>
    <stats>
      <power>4</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>117/234</number>
  </card>
  <card>
    <name>Deadgrip Cyclops</name>
    <cost>2R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Cyclops Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>At the end of your turn, if Deadgrip Cyclops didn’t attack this turn, it deals 3 damage to you.</rules>
    <flavor>Not all of Nurgren’s exiles reach landfall, but a wake of devastation follows those who do.</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator></illustrator>
    <number>118/234</number>
  </card>
  <card>
    <name>Drowsing Cragwatcher</name>
    <cost>4R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Cyclops Warrior </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Prevent all damage Drowsing Cragwatcher would deal.
When Drowsing Cragwatcher is dealt combat damage, it loses all abilities. (This effect doesn’t end at turn.)</rules>
    <flavor>He’s really quite restrained for a cyclops. If you anger him, he’ll only chase you as far as the mainland before returning to his cave.</flavor>
    <stats>
      <power>7</power>
      <toughness>7</toughness>
    </stats>
    <illustrator>Marc Brunet</illustrator>
    <number>119/234</number>
  </card>
  <card>
    <name>Fickle Fate</name>
    <cost>1RR</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Fickle Fate deals 3 damage to target creature. Untap that creature and gain control of it until end of turn. That creature gains haste until end of turn.</rules>
    <flavor>The most painful experiences change us most completely.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Julie Dillon</illustrator>
    <number>120/234</number>
  </card>
  <card>
    <name>Flickerflame</name>
    <cost>R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elemental </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Whenever Flickerflame attacks or blocks, it gets -9/-0 until end of turn.
9: Flickerflame loses all abilities until end of turn.</rules>
    <flavor>“Outside of war, might is an extravagant bauble.”
—Aeronus, Kaemirian Imperator</flavor>
    <stats>
      <power>10</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Carlos Pardo</illustrator>
    <number>121/234</number>
  </card>
  <card>
    <name>Fragment</name>
    <cost>3R</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Destroy target artifact. If that artifact was attached to a permanent, destroy that permanent.</rules>
    <flavor>“Wield your blade well, meat, lest I drive its shards into your heart.”
—Belgern, Scourge of Nurgren</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Michael Ivan</illustrator>
    <number>122/234</number>
  </card>
  <card>
    <name>Fury of Fire</name>
    <cost>1R</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Whenever enchanted creature becomes tapped, it deals 1 damage to target creature or player.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>123/234</number>
  </card>
  <card>
    <name>Goreblade Elite</name>
    <cost>1R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flash
When Goreblade Elite comes into play, target creature gets +1/+0 and gains first strike until end of turn.</rules>
    <flavor>“A perfect entrance perfectly distracts.”
—Chamos, myrmidon</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Patrick Reilly</illustrator>
    <number>124/234</number>
  </card>
  <card>
    <name>Head Trauma</name>
    <cost>R</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Head Trauma deals 2 damage to target creature. Remove up to three counters from that creature.</rules>
    <flavor>“There’s a soft spot just above their ears. If you hit it hard and fast enough, you can make them forget their names.”
—Breton, Marvindul berserker</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Sergey Urlapov</illustrator>
    <number>125/234</number>
  </card>
  <card>
    <name>Heartstriker</name>
    <cost>2R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules></rules>
    <flavor>“If a heart be weak, may it also be pierced.”
—Heartstriker’s oath</flavor>
    <stats>
      <power>3</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Benjamin Carre</illustrator>
    <number>126/234</number>
  </card>
  <card>
    <name>Hetacron Witch</name>
    <cost>2R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Shaman </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
As long as Hetacron Witch has two or more skill counters on it, it has “R: Target creature gets +1/+0 until end of turn.”
As long as Hetacron Witch has four or more skill counters on it, it has “5R: You may put a creature card from your hand into play. It gains haste. Sacrifice it at end of turn.”</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Gonzalo Ordóñez Arias</illustrator>
    <number>127/234</number>
  </card>
  <card>
    <name>Kinslayer</name>
    <cost>3R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Berserker </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Kinslayer can’t be the target of spells or abilities your opponents control.
Spells and abilities you play must target Kinslayer if able.</rules>
    <flavor>Only Asfaloth, god of war, would favor one with so much blood on his hands.</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Wen-M@deviantart.com</illustrator>
    <number>128/234</number>
  </card>
  <card>
    <name>Korgios the Frenzied</name>
    <cost>1RRR</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Cyclops Berserker </subtype>
    </type>
    <rarity>R</rarity>
    <rules>All creatures have haste and attack each turn if able.</rules>
    <flavor>“Their screams are his sustenance, their blood is his drink, and Korgios wants for nothing at all.”
—Belgern, Scourge of Nurgren</flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Marek Okon</illustrator>
    <number>129/234</number>
  </card>
  <card>
    <name>Lava-Flow Artisan</name>
    <cost>RR</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Shaman </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Whenever a player taps a land for mana, if Lava-Flow Artisan has two or more skill counters on it, it deals 1 damage to that player.
Lava-Flow Artisan gets +1/+1 for each untapped land opponents control as long as it has four or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>crump3t@deviantArt.com</illustrator>
    <number>130/234</number>
  </card>
  <card>
    <name>Lilenor Berserker</name>
    <cost>2R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Minotaur Berserker </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Lilenor Berserker gets +2/+2 and can’t block as long as it has two or more skill counters on it.</rules>
    <flavor>The purpose of his weaponry is to prevent him from beating you to death with his fists.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Jason Engle</illustrator>
    <number>131/234</number>
  </card>
  <card>
    <name>Marvindul Torchslinger</name>
    <cost>1R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Shaman </subtype>
    </type>
    <rarity>C</rarity>
    <rules>When Marvindul Torchslinger comes into play, it deals 2 damage to target creatre that blocked this turn.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator></illustrator>
    <number>132/234</number>
  </card>
  <card>
    <name>Marvindul War-Cry</name>
    <cost>1R</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Target creature can’t block this turn.
Battlestorm (When you play this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)</rules>
    <flavor>“First we shall break your spirit, legionnaire. Then we shall break you.”
—Connor, Marvindul Warlord</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>133/234</number>
  </card>
  <card>
    <name>Mortar Volley</name>
    <cost>1R</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Each player sacrifices a land. If mana from a fortified land was spent to play Mortar Volley, each opponent sacrifices a land instead.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>jamga@deviantArt.com</illustrator>
    <number>134/234</number>
  </card>
  <card>
    <name>Pillage</name>
    <cost>1RR</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Destroy target artifact or land. It can’t be regenerated.</rules>
    <flavor>“Burn it all to the ground. Leave no foundation upon which to rebuild.”
—Connor, Marvindul Warlord</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Kerem Beyit</illustrator>
    <number>135/234</number>
  </card>
  <card>
    <name>Ragebound Ritual</name>
    <cost>R</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Add R to your mana pool.
Battlestorm (When you play this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)</rules>
    <flavor>Mana courses through their veins, culminating in chilling cries of victory.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>136/234</number>
  </card>
  <card>
    <name>Ragecaster</name>
    <cost>1R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Wizard </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Haste
R, T: Target creature gains haste until end of turn.</rules>
    <flavor>“I am the ire that builds in your veins, the madness that seethes in your soul, the passion that boils within your everbeating heart... and I yearn for release.”</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Leonid Kozienko</illustrator>
    <number>137/234</number>
  </card>
  <card>
    <name>Reckless Pyromancer</name>
    <cost>1R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Shaman </subtype>
    </type>
    <rarity>C</rarity>
    <rules>T: Reckless Pyromancer deals 1 damage to target creature you control and 1 damage to target creature you don’t control.</rules>
    <flavor>“Fire is a beguiling master. Everyone dreams that it obeys them.”
—Malki, Xyanthosian mage</flavor>
    <stats>
      <power>0</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Kendrick Lim</illustrator>
    <number>138/234</number>
  </card>
  <card>
    <name>Rune Toss</name>
    <cost>2R</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Reveal a card at random from your hand and draw cards equal to its converted mana cost. Then reveal another card at random from your hand and discard cards equal to its converted mana cost.</rules>
    <flavor>Endellion’s runes show no bias.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>139/234</number>
  </card>
  <card>
    <name>Shape the Flames</name>
    <cost>2R</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Choose one—Shape the Flames deals 4 damage to target player; or Shape the Flames deals 2 damage to each creature.</rules>
    <flavor>“Once you learn to shape the flames, you have learned to shape destinies.”
—Igneos, high priest of Asfaloth</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Andrew Hou</illustrator>
    <number>140/234</number>
  </card>
  <card>
    <name>Skycairn Hyperion</name>
    <cost>4R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Titan </subtype>
    </type>
    <rarity>U</rarity>
    <rules>R: Skycairn Hyperion gets +2/+0 until end of turn.</rules>
    <flavor>“The candleflame is a prisoner, gnawing its bars to escape. So did the Allfather build a jail beneath the earth. Who knows what gnaws in that darkness, child? Nothing so mild as fire.”
—Torus, night watchman</flavor>
    <stats>
      <power>0</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>Alex Ruiz</illustrator>
    <number>141/234</number>
  </card>
  <card>
    <name>Supporting Fire</name>
    <cost>XXR</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Supporting Fire deals X damage to target creature.
Battlestorm (When you play this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)</rules>
    <flavor>Despite the rush of warriors, the Kaemirian phalanx remained unbroken. Despite the unbroken phalanx, the Marvindul prevailed.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>142/234</number>
  </card>
  <card>
    <name>Taurean Warchief</name>
    <cost>3R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Minotaur Berserker </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Haste
Whenever Taurean Warchief attacks, each attacking creature can’t be blocked except by two or more creatures this turn.</rules>
    <flavor>“The humans play little more than parlor games. I will show you what it means to make war.”</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Camille Kuo</illustrator>
    <number>143/234</number>
  </card>
  <card>
    <name>Tempestuous Brute</name>
    <cost>5R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Minotaur Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Tempestuous Brute has first strike as long as all creatures you control are attacking.</rules>
    <flavor>“It didn’t care for the enemy, but it was genuinely infuriated by the sight of allies stealing all the glory.”
—Barac, nomad</flavor>
    <stats>
      <power>5</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Adam Vehige</illustrator>
    <number>144/234</number>
  </card>
  <card>
    <name>Thunderglare Champion</name>
    <cost>4RR</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elemental Warrior </subtype>
    </type>
    <rarity>M</rarity>
    <rules>Awe (When this blocks or becomes blocked by a creature without awe, that creature loses all abilities until end of turn.)
Double strike</rules>
    <flavor></flavor>
    <stats>
      <power>5</power>
      <toughness>5</toughness>
    </stats>
    <illustrator></illustrator>
    <number>145/234</number>
  </card>
  <card>
    <name>Tor Storm-Eye</name>
    <cost>1RR</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Human Barbarian </subtype>
    </type>
    <rarity>R</rarity>
    <rules>3: Reselect target spell’s targets at random. Any player may play this ability.
Grandeur—Discard another card named Tor Storm-Eye: Change the target of target spell with a single target.</rules>
    <flavor>Even the most heated battles escalate to pure chaos upon his arrival.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Jaime Jones</illustrator>
    <number>146/234</number>
  </card>
  <card>
    <name>Warmage Deserter</name>
    <cost>1R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Rogue </subtype>
    </type>
    <rarity>C</rarity>
    <rules>When Warmage Deserter comes into play, sacrifice a land.</rules>
    <flavor>Greedy mages become wanderers by necessity. The lands they leave in their wake are so parched and dry of mana that they can no longer sustain life.</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Maria Trepalina</illustrator>
    <number>147/234</number>
  </card>
  <card>
    <name>Wrath of the Earth</name>
    <cost>3RR</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Put an X/X red Elemental creature token into play, where X is the number of Mountains you control.
Battlestorm (When you play this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)</rules>
    <flavor>“Mountains, heed my call.”
—Ciara, Supreme hierophant</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>148/234</number>
  </card>
  <card>
    <name>Avannia's Grace</name>
    <cost>2G</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>If a creature you control dealt combat damage to a player this turn, Avannia’s Grace costs 2 less to play.
Destroy target artifact or enchantment.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>149/234</number>
  </card>
  <card>
    <name>Battleseed Druid</name>
    <cost>1G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Druid </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever Battleseed Druid attacks or blocks, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.</rules>
    <flavor>“The Kaemirians claim this land, but they do not know every inch of it as we do.”</flavor>
    <stats>
      <power>2</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Marek Okon</illustrator>
    <number>150/234</number>
  </card>
  <card>
    <name>Birthglow Satyr</name>
    <cost>G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Satyr Rogue </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flash
When Birthglow Satyr comes into play, regenerate it.</rules>
    <flavor>There’s no moment like the first.</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator></illustrator>
    <number>151/234</number>
  </card>
  <card>
    <name>Blessing of the Oracle</name>
    <cost>G</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Target creature gets +2/+2 until end of turn. If mana from a fortified land was spent to play Blessing of the Oracle, that creature gets +4/+4 until end of turn instead.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>lychi@deviantArt.com</illustrator>
    <number>152/234</number>
  </card>
  <card>
    <name>Bloom of Nature</name>
    <cost>1G</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Whenever enchanted creature becomes tapped, untap target land.</rules>
    <flavor>“This land is forever linked to us. Our lives, our dreams, our memories: all shall remain here, long after we may fall in battle.”
—Marvindul saying</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Kerem Beyit</illustrator>
    <number>153/234</number>
  </card>
  <card>
    <name>Call to Council</name>
    <cost>3G</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>If you control a legendary permanent, search your library for up to three legendary cards, reveal them, and put them into your hand. Then shuffle your library.</rules>
    <flavor>“Send our fastest wolves to call the elders. The time for action has come.”
—Ciara, Supreme Hierophant</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>154/234</number>
  </card>
  <card>
    <name>Connor's Calling</name>
    <cost>2GG</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Shuffle your hand into your library. Reveal cards from the top of your library until you reveal three creature cards. Put those cards into your hand and the rest on the bottom of your library in any order.</rules>
    <flavor>“The path I didn’t take still offers me more lessons. Who am I to deny that?”
—Connor, Marvindul Chieftain</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>155/234</number>
  </card>
  <card>
    <name>Connor, Warlord of Marvindul</name>
    <cost>2GG</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Other creatures you control get +1/+1 and have trample.
Grandeur—Discard another card named Connor, Warlord of Marvindul: Put a 2/2 green Wolf creature token into play for each card in your hand.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator></illustrator>
    <number>156/234</number>
  </card>
  <card>
    <name>Dichotomous Hydra</name>
    <cost>4GGG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Hydra </subtype>
    </type>
    <rarity>M</rarity>
    <rules>When Dichotomous Hydra is put into a graveyard from play, put two 3/3 green Hydra creature tokens into play with “When this creature is put into a graveyard from play, put two 1/1 green Snake creature tokens into play.”</rules>
    <flavor></flavor>
    <stats>
      <power>7</power>
      <toughness>7</toughness>
    </stats>
    <illustrator></illustrator>
    <number>157/234</number>
  </card>
  <card>
    <name>Earthkiln Hyperion</name>
    <cost>4G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Titan </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Earthkiln Hyperion is indestructible.</rules>
    <flavor>A bubbling spring is said to erupt from a titan’s birthplace. Though sword and spell turn from its hide, a pebble, placed over the font to block its flow, will bring the immortal creature to its end.</flavor>
    <stats>
      <power>5</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Adam Vehige</illustrator>
    <number>158/234</number>
  </card>
  <card>
    <name>Explore the Realms</name>
    <cost>1G</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Draw a card.</rules>
    <flavor>The Imperator’s legions set out to cleanse the Marvindul of their believe that undiscovered is unclaimed.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>John Howe</illustrator>
    <number>159/234</number>
  </card>
  <card>
    <name>Ghost Pack</name>
    <cost>2GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Wolf Spirit </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Shroud
Experience 1 (When this attacks or blocks, put a skill counter on it.)
Ghost Pack gets +1/+1 and has islandwalk as long as it has two or more skill counters on it.
Players can play spells and activated abilities only during their own turns as long as Ghost Pack has four or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Marissa Rivera</illustrator>
    <number>160/234</number>
  </card>
  <card>
    <name>Gorgon Ancient</name>
    <cost>1GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Gorgon </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Trample
At the beginning of each opponent’s upkeep, that player puts a 1/1 green Snake creature token into play.</rules>
    <flavor></flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator></illustrator>
    <number>161/234</number>
  </card>
  <card>
    <name>Grizzlefur Alpha</name>
    <cost>1G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Wolf </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Vigilance</rules>
    <flavor>“Never look a pack’s leader in the eyes unless you want to look his followers in the throat.”
—Leati, Marvindul huntsmaster</flavor>
    <stats>
      <power>2</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Sesskirara@deviantArt.com</illustrator>
    <number>162/234</number>
  </card>
  <card>
    <name>Hedgecutter</name>
    <cost>3GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Giant Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Hedgecutter has trample as long as all creatures you control are attacking.</rules>
    <flavor>To a giant who looks upon a herd of cattle as a five-course meal, a well-built fence is nothing more than a convenient pile of toothpicks.</flavor>
    <stats>
      <power>5</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>JuanManuel Tumburús</illustrator>
    <number>163/234</number>
  </card>
  <card>
    <name>Horn Herders</name>
    <cost>3G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Horn Herders gets +3/+3 as long as it has two or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator></illustrator>
    <number>164/234</number>
  </card>
  <card>
    <name>Ivy Sentinel</name>
    <cost>3G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Dryad </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flash
Shroud
When Ivy Sentinel comes into play, target creature gains shroud until end of turn.</rules>
    <flavor>“Avannia’s children have always rivaled Tessania’s, in courage if not in candor.”
—Trismus’s Tales of the Gods</flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Thom Scott</illustrator>
    <number>165/234</number>
  </card>
  <card>
    <name>Luara, Marvindul's Blossom</name>
    <cost>1GG</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Human Shaman </subtype>
    </type>
    <rarity>R</rarity>
    <rules>You can’t play noncreature spells.
T: Untap up to four target lands.</rules>
    <flavor>“These lands offer us power, which Kaemir’s so-called gods demand from us in turn. Let them ask. I will not waste it on them while my brethren stand and fall at my side.”</flavor>
    <stats>
      <power>1</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Diane Özdamar</illustrator>
    <number>166/234</number>
  </card>
  <card>
    <name>Marvindul Adept</name>
    <cost>G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Druid </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Shroud
T: Add 1 to your mana pool. If you played this ability during combat, add R to your mana pool instead.</rules>
    <flavor>War only stokes the fire in their veins.</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Leonid Kozienko</illustrator>
    <number>167/234</number>
  </card>
  <card>
    <name>Marvindul Packmaster</name>
    <cost>2G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>When Marvindul Packmaster is put into a graveyard from play, put a 2/2 green Wolf creature token into play.</rules>
    <flavor>A good packmaster knows to train one extra wolf to avenge him.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>168/234</number>
  </card>
  <card>
    <name>Molting Arachnea</name>
    <cost>1G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Spider </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Molting Arachnea gets +1/+1 and has reach as long as it has two or more skill counters on it.
Molting Arachnea gets +0/+3 and has deathtouch as long as it has four or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Adam Vehige</illustrator>
    <number>169/234</number>
  </card>
  <card>
    <name>Nessian Courser</name>
    <cost>2G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Centaur Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules></rules>
    <flavor>“We are the caretakers of the land, the guardians of the earth, the children of the Huntress. We are fast, we are watchful, and we are diligent. We are Nature’s hands when she needs us most.”</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Alan Lathwell</illustrator>
    <number>170/234</number>
  </card>
  <card>
    <name>Oakmane Celeres</name>
    <cost>GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Centaur Warrior </subtype>
    </type>
    <rarity>U</rarity>
    <rules></rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Fox Lu</illustrator>
    <number>171/234</number>
  </card>
  <card>
    <name>Primal Woodstalker</name>
    <cost>3G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elemental </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Primal Woodstalker gets +2/+2 as long as it has two or more skill counters on it.
Primal Woodstalker gets +4/+4 and is indestructible as long as it has four or more skill counters on it.
Primal Woodstalker gets +6/+6 and has trample as long as it has six or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Xiaochen Fu</illustrator>
    <number>172/234</number>
  </card>
  <card>
    <name>Ravenhall Cairn</name>
    <cost>3GG</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Whenever a creature with power 4 or greater comes into play, draw a card.
2GG: Each other player puts a 4/3 black Horror creature token into play.</rules>
    <flavor>“There are places of power in this land where no mortal should tread, for fear of the evil that languishes there.”
—Ciara, Marvindul Hierophant</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Jonas Jakobsson</illustrator>
    <number>173/234</number>
  </card>
  <card>
    <name>Ravenous Charge</name>
    <cost>2G</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Target creature gets +1/+1 until end of turn.
Battlestorm (When you play this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>174/234</number>
  </card>
  <card>
    <name>Reintroduce</name>
    <cost>1G</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Put target creature card in a graveyard on top of its owner’s library.
Battlestorm (When you play this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>175/234</number>
  </card>
  <card>
    <name>Riftrush</name>
    <cost>3GG</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Put target tapped land on top of its owner’s library.
Battlestorm (When you play this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)</rules>
    <flavor>“The soil has withered under the weight of their constructions. We shall renew it with their blood.”
—Luara, Marvindul’s Blossom</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>176/234</number>
  </card>
  <card>
    <name>Scarblade Survivor</name>
    <cost>GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Satyr Rogue </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Flash
Whenever a creature you control is put into a graveyard, if it was dealt lethal damage, you may draw a card.</rules>
    <flavor>Blood flows around him like wine, but never a drop of his own.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Viktor Titov</illustrator>
    <number>177/234</number>
  </card>
  <card>
    <name>Scent of Blood</name>
    <cost>1G</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Enchanted creature has trample.
G: Target creature blocks enchanted creature this turn if able.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>178/234</number>
  </card>
  <card>
    <name>Stolen Fate</name>
    <cost>1G</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Target creature gains deathtouch until end of turn. Regenerate that creature.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>179/234</number>
  </card>
  <card>
    <name>Summon the Strength</name>
    <cost>2G</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Choose one—Target creature gets +3/+3 and gains trample until end of turn; or creatures you control get +1/+1 and gain trample until end of turn.</rules>
    <flavor>“Only those who reject the falsehoods of civilization can summon the strength of their true nature.”
—Demetia, high priestess of Avannia</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Andrew Hou</illustrator>
    <number>180/234</number>
  </card>
  <card>
    <name>Tanrev, Brawn Seeker</name>
    <cost>2GGG</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Tanrev, Brawn Seeker’s power is equal to the highest power among other creatures.
Tanrev, Brawn Seeker’s toughness is equal to the highest toughness among other creatures.</rules>
    <flavor></flavor>
    <stats>
      <power>*</power>
      <toughness>*</toughness>
    </stats>
    <illustrator></illustrator>
    <number>181/234</number>
  </card>
  <card>
    <name>Tenacious Will</name>
    <cost>2G</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Enchant creature
Enchanted creature gets +3/+3.
At the beginning of your combat phase, you may attach Tenacious Will to target creature.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>182/234</number>
  </card>
  <card>
    <name>Vinebred Giant</name>
    <cost>4G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Giant Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Awe (When this blocks or becomes blocked by a creature without awe, that creature loses all abilities until end of turn.)</rules>
    <flavor>Never ignore a giant who ignores where he steps.</flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Jasper Ng</illustrator>
    <number>183/234</number>
  </card>
  <card>
    <name>Wolf Raid</name>
    <cost>5G</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Put a 2/2 green Wolf creature token into play.
Battlestorm (When you play this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)</rules>
    <flavor>What steel begins, fang and claw finish.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Andrew Hou</illustrator>
    <number>184/234</number>
  </card>
  <card>
    <name>Wolfskin Riders</name>
    <cost>3GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
You may have Wolfskin Riders assign its combat damage as though it weren’t blocked as long as Wolfskin Riders has two or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator></illustrator>
    <number>185/234</number>
  </card>
  <card>
    <name>A'garom, Caller of Heroes</name>
    <cost>2GW</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Centaur Advisor </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Whenever A’garom, Caller of Heroes deals combat damage to a player, you may search your library for a creature card with converted mana cost 5 or greater, reveal it, and put it into your hand. If you do, shuffle your library.
Grandeur—Discard another card named A’garom, Caller of Heroes: You may put a creature card from your hand into play.</rules>
    <flavor></flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Myth War</illustrator>
    <number>186/234</number>
  </card>
  <card>
    <name>Aeronus, Kaemirian Imperator</name>
    <cost>3WU</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Human Soldier </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Prevent the first 1 damage that would be dealt to each creature you control each turn.
Grandeur—Discard another card named Aeronus, Kaemirian Imperator: Other creatures become 1/1 until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>4</toughness>
    </stats>
    <illustrator></illustrator>
    <number>187/234</number>
  </card>
  <card>
    <name>Belgern, Scourge of Nurgren</name>
    <cost>5BR</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Cyclops Shaman </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Whenever a creature dealt damage by Belgern, Scourge of Nurgren is put into a graveyard this turn, return that card to play under your control.
Grandeur—Discard another card named Belgern, Scourge of Nurgren: Belgern deals 2 damage to each other creature.</rules>
    <flavor></flavor>
    <stats>
      <power>6</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>Marek Okon</illustrator>
    <number>188/234</number>
  </card>
  <card>
    <name>Ciara, Supreme Hierophant</name>
    <cost>3RG</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Human Druid </subtype>
    </type>
    <rarity>R</rarity>
    <rules>When Ciara, Supreme Hierophant comes into play, put two 2/2 green wolf creature tokens into play.
Grandeur—Discard another card named Ciara, Supreme Hierophant: The next instant or sorcery spell you play this turn has battlestorm. (When you play it, copy it for each creature that attacked this turn. You may choose new targets for the copies.)</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Andrea Uderzo</illustrator>
    <number>189/234</number>
  </card>
  <card>
    <name>Equirion, the Calling Gale</name>
    <cost>3GWU</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Sphinx </subtype>
    </type>
    <rarity>M</rarity>
    <rules>Flying, trample, vigilance
Spells you play cost 1 less to play for each ability they share with Equirion, the Calling Gale.</rules>
    <flavor>Which came first: the riddle, or the sphinx?</flavor>
    <stats>
      <power>5</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>Nicholas Cloister</illustrator>
    <number>190/234</number>
  </card>
  <card>
    <name>Ivar, Masked Pretender</name>
    <cost>UB</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Merfolk Rogue </subtype>
    </type>
    <rarity>R</rarity>
    <rules>You may discard this card as though it has the same name as a legendary creature you control to pay costs of that creature’s activated abilities.
Grandeur—Discard another card named Ivar, Masked Pretender: Search your library for a legendary creature card, reveal it, and put it into your hand, then shuffle your library. Ivar, Masked Pretender becomes a copy of that card and gains this ability. (This effect doesn’t end at end of turn.)</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Alex Ruiz</illustrator>
    <number>191/234</number>
  </card>
  <card>
    <name>Muto, the Laughing Shadow</name>
    <cost>UBR</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Shapeshifter </subtype>
    </type>
    <rarity>M</rarity>
    <rules>Haste, fear, shroud
Whenever a player plays a spell, Muto, the Laughing Shadow’s power and toughness each become equal to that spell’s converted mana cost. (This effect doesn’t end at end of turn.)</rules>
    <flavor>Change never tastes the same.</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Lizzy John</illustrator>
    <number>192/234</number>
  </card>
  <card>
    <name>Nocturne, the Silent Moon</name>
    <cost>1WUB</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Lammasu </subtype>
    </type>
    <rarity>M</rarity>
    <rules>Flying, lifelink, vigilance
If a player would gain life, that player draws that many cards instead.
If a player would lose life, that player puts that many cards from the top of his or her library into his or her graveyard instead.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Todd Lockwood</illustrator>
    <number>193/234</number>
  </card>
  <card>
    <name>Semplice, the Roaring Wood</name>
    <cost>RGW</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Chimera </subtype>
    </type>
    <rarity>M</rarity>
    <rules>Vigilance, trample, haste
Spend only mana produced by basic lands to play Semplice, the Roaring Wood.</rules>
    <flavor>Nature’s voice comes not in a gentle whisper, but in a thundering rage.</flavor>
    <stats>
      <power>6</power>
      <toughness>6</toughness>
    </stats>
    <illustrator>Andrew Hou</illustrator>
    <number>194/234</number>
  </card>
  <card>
    <name>Severix, the Bellowing Earth</name>
    <cost>2BRG</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Wurm </subtype>
    </type>
    <rarity>M</rarity>
    <rules>First strike, trample, haste
Severix, the Bellowing Earth gets +1/+1 for each land card in an opponent’s graveyard.
Whenever Severix deals combat damage to a player, that player sacrifices a land.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Dénes Nagy</illustrator>
    <number>195/234</number>
  </card>
  <card>
    <name>Abandoned Colosseum</name>
    <cost>1</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Fortified land has “T: Add RG to your mana pool.”
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)</rules>
    <flavor>War outlasts its spectators.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Bruno Gentile</illustrator>
    <number>196/234</number>
  </card>
  <card>
    <name>The Aegis</name>
    <cost>4</cost>
    <type>
      <supertype>Legendary Artifact</supertype>
      <subtype></subtype>
    </type>
    <rarity>M</rarity>
    <rules>Other legendary permanents you control are indestructible.
X, T: X target nonland permanents become legendary until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>197/234</number>
  </card>
  <card>
    <name>Deonar's Monument</name>
    <cost>5</cost>
    <type>
      <supertype>Legendary Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>M</rarity>
    <rules>Fortified land is a 5/5 Avatar creature. It has vigilance as long as you control a Plains, flying as long as you control an Island, lifelink as long as you control a Swamp, first strike as long as you control a Mountain, and trample as long as you control a Forest.
Fortify 5</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>198/234</number>
  </card>
  <card>
    <name>Dusk Camp</name>
    <cost>2</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Fortified land has “1, T: Regenerate target creature.”
Whenever a Swamp comes into play under your control, you may attach Dusk Camp to it.
Fortify 1</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>199/234</number>
  </card>
  <card>
    <name>Golden Soldier</name>
    <cost>3</cost>
    <type>
      <supertype>Artifact Creature</supertype>
      <subtype>Soldier </subtype>
    </type>
    <rarity>C</rarity>
    <rules>3: Golden Soldier and another target creature gain formation until end of turn. (If a creature with formation would be dealt combat damage, instead its controller may have that damage dealt to any number of creatures with formation that player controls, divided as he or she chooses.)</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Tang Sin Yun</illustrator>
    <number>200/234</number>
  </card>
  <card>
    <name>Hierophant's Sword</name>
    <cost>4</cost>
    <type>
      <supertype>Legendary Artifact</supertype>
      <subtype>Equipment </subtype>
    </type>
    <rarity>M</rarity>
    <rules>Equiped creature gets +3/+3.
Whenever equipped creature attacks, put two 2/2 green Wolf creature tokens into play tapped and attacking.
Sacrifice a token: Add R to your mana pool.
Equip 4</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Jeremy Jarvis</illustrator>
    <number>201/234</number>
  </card>
  <card>
    <name>Laurel of Heroes</name>
    <cost>0</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Equipment </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Equipped creature is legendary. (The legend rule only applies to creatures with the same name if both are legendary.)
Equipped creature has “Grandeur—Discard another card with the same name as this creature: This creature gets +5/+5 until end of turn.”
Equip 0</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>202/234</number>
  </card>
  <card>
    <name>Library of War</name>
    <cost>1</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Fortified land has “T: Draw a card, then discard a card.”
Fortify 2 </rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>203/234</number>
  </card>
  <card>
    <name>Mach Deus</name>
    <cost>3</cost>
    <type>
      <supertype>Artifact Creature</supertype>
      <subtype>Construct </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Vigilance
Whenever another creature you control attacks or blocks, Mach Deus gets +2/+2 until end of turn.</rules>
    <flavor>A god created in the image of war, or a war imagined by a frightened god?</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>mikajima@deviantArt.com</illustrator>
    <number>204/234</number>
  </card>
  <card>
    <name>Mythbound Cornucopia</name>
    <cost>3</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Whenever a legendary permanent comes into play under your control, draw a card.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>205/234</number>
  </card>
  <card>
    <name>Noble Academy</name>
    <cost>1</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Fortified land has “T: Add WU to your mana pool.”
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)</rules>
    <flavor>Great minds like to think that great minds think alike.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Bruno Gentile</illustrator>
    <number>206/234</number>
  </card>
  <card>
    <name>Perennial Well</name>
    <cost>3</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>R</rarity>
    <rules>At the beginning of your upkeep, you gain X life, where X is the number of lands you control that share a basic land type with the fortified land.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Matt Starbuck</illustrator>
    <number>207/234</number>
  </card>
  <card>
    <name>Pleasure Garden</name>
    <cost>1</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Fortified land is all basic land types.
Fortify 1</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>208/234</number>
  </card>
  <card>
    <name>Ruined Temple</name>
    <cost>1</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Fortified land has “T: Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.”
Fortify 1</rules>
    <flavor>From the wreckage of history, Sarai rebuilds the wavering future.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>termotorpedo@deviantArt.com</illustrator>
    <number>209/234</number>
  </card>
  <card>
    <name>Scout Camp</name>
    <cost>2</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Fortified land has “1, T: Tap target creature.”
Whenever a Plains comes into play under your control, you may attach  Scout Camp to it.
Fortify 1</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>210/234</number>
  </card>
  <card>
    <name>Shellprism Spire</name>
    <cost>3</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>U</rarity>
    <rules>X: Fortified land becomes an X/X creature until end of turn.
Fortify 3</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>211/234</number>
  </card>
  <card>
    <name>Siege Camp</name>
    <cost>2</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Fortified land has “1, T: Target creature can’t block this turn.”
Whenever a Mountain comes into play under your control, you may attach Siege Camp to it.
Fortify 1</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>212/234</number>
  </card>
  <card>
    <name>Sildr's Refuge</name>
    <cost>6</cost>
    <type>
      <supertype>Legendary Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>M</rarity>
    <rules>Tap an untapped land you control: Until end of turn, if you would tap fortified land for mana, it produces twice as much of that mana instead.
Fortify 3</rules>
    <flavor>A land bled dry, a magecrafted sky, a challenge to the gods.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Viktor Titov</illustrator>
    <number>213/234</number>
  </card>
  <card>
    <name>Slave Quarry</name>
    <cost>1</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Fortified land has “T: Add BR to your mana pool.”
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)</rules>
    <flavor>No one tracks the exchange rate of sweat to blood.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Bruno Gentile</illustrator>
    <number>214/234</number>
  </card>
  <card>
    <name>Supply Camp</name>
    <cost>2</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Fortified land has “1, T: Untap target creature.”
Whenever an Island comes into play under your control, you may attach Supply Camp to it.
Fortify 1</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>215/234</number>
  </card>
  <card>
    <name>Timeworn Forum</name>
    <cost>1</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Fortified land has “T: Add GW to your mana pool.”
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)</rules>
    <flavor>Better a loud argument than a silent death.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Bruno Gentile</illustrator>
    <number>216/234</number>
  </card>
  <card>
    <name>Torch of Kaemir</name>
    <cost>4</cost>
    <type>
      <supertype>Legendary Artifact</supertype>
      <subtype>Equipment </subtype>
    </type>
    <rarity>M</rarity>
    <rules>Equipped creature has awe. (When it blocks or becomes blocked by a creature without awe, that creature loses all abilities until end of combat.)
Whenever equipped creature attacks, you choose how creatures block this turn.
Equip 2</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>217/234</number>
  </card>
  <card>
    <name>Underworld Font</name>
    <cost>4</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Fortified land has “1, T: Put a 2/2 colorless Spirit creature token into play.”
Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>John Larin II</illustrator>
    <number>218/234</number>
  </card>
  <card>
    <name>Urban Sewers</name>
    <cost>1</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Fortified land has “T: Add UB to your mana pool.”
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)</rules>
    <flavor>More than refuse flows beneath quiet streets.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Bruno Gentile</illustrator>
    <number>219/234</number>
  </card>
  <card>
    <name>Warrior's Bauble</name>
    <cost>1</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Sacrifice Warrior’s Bauble: Add one mana of any color to your mana pool. Play this ability only if a creature you control attacked this turn.
When Warrior’s Bauble is put into a graveyard from play, draw a card.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>220/234</number>
  </card>
  <card>
    <name>Wooded Camp</name>
    <cost>2</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Fortified land has “1, T: Target creature gets +1/+1 until end of turn.”
Whenever a Forest comes into play under your control, you may attach Wooded Camp to it.
Fortify 1</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>221/234</number>
  </card>
  <card>
    <name>Ancient Battlefield</name>
    <cost></cost>
    <type>
      <supertype>Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>T: Add 1 to your mana pool
T: Choose one—Put a skill counter on target creature; or remove a skill counter from target creature.</rules>
    <flavor>“The best way to learn about war is to study the bloodstains of the past.”
—Aeronus, Kaemirian Imperator</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Reto Kaul</illustrator>
    <number>222/234</number>
  </card>
  <card>
    <name>Flawless Substratum</name>
    <cost></cost>
    <type>
      <supertype>Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>T: Add 1 to your mana pool.
T: Add one mana of any color to your mana pool. Play this ability only if Flawless Substratum is fortified.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Leonid Kozienko</illustrator>
    <number>223/234</number>
  </card>
  <card>
    <name>Kaemir, Jewel of the Empire</name>
    <cost></cost>
    <type>
      <supertype>Legendary Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>T: Add W or U to your mana pool.
Grandeur—Discard another card named Kaemir, Jewel of the Empire: Counter target spell unless it’s controller pays 1.</rules>
    <flavor>What limits bind those who rise from the birthplace of victory?</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Andreas Adamek</illustrator>
    <number>224/234</number>
  </card>
  <card>
    <name>Natural Foundation</name>
    <cost></cost>
    <type>
      <supertype>Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Fortify abilities that target Natural Foundation cost up to 2 less to play.
T: Add 1 to your mana pool.</rules>
    <flavor>Some things yearn to be improved.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Frank Hong</illustrator>
    <number>225/234</number>
  </card>
  <card>
    <name>Nurgren, Cliffs of Horror</name>
    <cost></cost>
    <type>
      <supertype>Legendary Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>T: Add B or R to your mana pool.
Grandeur—Discard another card named Nurgren, Cliffs of Horror: Nurgren, Cliffs of Horror deals 1 damage to each creature and each player.</rules>
    <flavor>What claim have the weak to life?</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Phillip Straub</illustrator>
    <number>226/234</number>
  </card>
  <card>
    <name>Sacred Glen of Deisdiane</name>
    <cost></cost>
    <type>
      <supertype>Legendary Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>T: Add R or G to your mana pool.
Grandeur—Discard another card named Sacred Glen of Deisdiane: Choose a player. That player adds RG to his or her mana pool.</rules>
    <flavor>What power lies in the essence of life?</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Christopher Vacher</illustrator>
    <number>227/234</number>
  </card>
  <card>
    <name>Sunken City of Avelion</name>
    <cost></cost>
    <type>
      <supertype>Legendary Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>T: Add U or B to your mana pool.
Grandeur—Discard another card named Sunken City of Avelion: You draw two cards and you lose 2 life.</rules>
    <flavor>How many secrets are worth dying for?</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Tomasz Maronski</illustrator>
    <number>228/234</number>
  </card>
  <card>
    <name>Vessalia, the Elder Wood</name>
    <cost></cost>
    <type>
      <supertype>Legendary Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>T: Add G or W to your mana pool.
Grandeur—Discard another card named Vessalia, the Elder Wood: Regenerate target permanent.</rules>
    <flavor>When does wisdom truly come of age?</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>James Wolf</illustrator>
    <number>229/234</number>
  </card>
  <card>
    <name>Plains</name>
    <cost></cost>
    <type>
      <supertype>Basic Land</supertype>
      <subtype>Plains </subtype>
    </type>
    <rarity>B</rarity>
    <rules></rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Andree Wallin</illustrator>
    <number>230/234</number>
  </card>
  <card>
    <name>Island</name>
    <cost></cost>
    <type>
      <supertype>Basic Land</supertype>
      <subtype>Island </subtype>
    </type>
    <rarity>B</rarity>
    <rules></rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Tomasz Maronski</illustrator>
    <number>231/234</number>
  </card>
  <card>
    <name>Swamp</name>
    <cost></cost>
    <type>
      <supertype>Basic Land</supertype>
      <subtype>Swamp </subtype>
    </type>
    <rarity>B</rarity>
    <rules></rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Carl Beu</illustrator>
    <number>232/234</number>
  </card>
  <card>
    <name>Mountain</name>
    <cost></cost>
    <type>
      <supertype>Basic Land</supertype>
      <subtype>Mountain </subtype>
    </type>
    <rarity>B</rarity>
    <rules></rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Levente Peterffy</illustrator>
    <number>233/234</number>
  </card>
  <card>
    <name>Forest</name>
    <cost></cost>
    <type>
      <supertype>Basic Land</supertype>
      <subtype>Forest </subtype>
    </type>
    <rarity>B</rarity>
    <rules></rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Andree Wallin</illustrator>
    <number>234/234</number>
  </card>
</spoiler>
