<?xml version="1.0" encoding="UTF-8"?>
<spoiler set="Aegis">
  <card>
    <name>Aquila Rider</name>
    <cost>2WW</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier </subtype>
    </type>
    <rarity>U</rarity>
    <rules>When Aquila Rider comes into play, put a 2/2 white Griffin creature token with flying into play.
Tap an untapped Griffin you control: Aquila Rider gets +2/+2 and gains flying until end of turn.</rules>
    <flavor>“Mount up.”</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>1/58</number>
  </card>
  <card>
    <name>Convert</name>
    <cost>3W</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Gain control of all creatures blocking or blocked by target legendary creature you control. (When a creature changes controllers, remove it from combat.)</rules>
    <flavor>“With power comes responsibility. We should not kill those unruly savages, but teach them the ways of the true gods.”
—Soft-Step, Godspoken</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>2/58</number>
  </card>
  <card>
    <name>Divine Whim</name>
    <cost>4WW</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Destroy all nonland permanents with abilities.</rules>
    <flavor>When the goddess Allyra blessed a dove with the beauty of the morning sun, the first phoenix—and its cycle of unending death—was born.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>3/58</number>
  </card>
  <card>
    <name>Fifth Legion Commander</name>
    <cost>3W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
When Fifth Legion Commander is put into the graveyard from play, you may put a 1/1 white Human Soldier creature token into play for each experience counter on it.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator></illustrator>
    <number>4/58</number>
  </card>
  <card>
    <name>Forge's Muse</name>
    <cost>2WW</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Spirit </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Vigilance, experience 1
You may play Equipment and Fortification spells as though they had flash as long as Forge’s Muse two or more skill counters on it.
Equipment and Fortification spells you play cost less to play as long has Forge’s Muse four or more skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>4</toughness>
    </stats>
    <illustrator></illustrator>
    <number>5/58</number>
  </card>
  <card>
    <name>Holy Lesson</name>
    <cost>1WW</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Destroy target artifact or enchantment. You may put two experience counters on target creature you control.</rules>
    <flavor>“You don’t need armor or magics. Devotion and courage shall be your only weapons.”
—Soft-Step, Godspoken</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>6/58</number>
  </card>
  <card>
    <name>Might of the Empire</name>
    <cost>4WW</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>M</rarity>
    <rules>At the beginning of your upkeep, if all lands you control are fortified and you control more lands and creatures than each opponent, you win the game.</rules>
    <flavor>“These northern barbarians can neither breach our defenses, nor defeat our legions. The gods themselves would be hard-pressed to challenge us.”
—Aeronus, Kaemirian Imperator</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>7/58</number>
  </card>
  <card>
    <name>Noble Gladiator</name>
    <cost>WW</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>U</rarity>
    <rules>First strike
Glory 1 (Sources don’t deal more than 1 damage to this.)</rules>
    <flavor>“I earn my keep, my life, and my status, all in the Coliseum.”</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>8/58</number>
  </card>
  <card>
    <name>Tirion Cantor</name>
    <cost>W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Citizen </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Sacrifice Tirion Cantor: Destroy up to X target enchantments, where X is the number of skill counters on Tirion Cantor.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator></illustrator>
    <number>9/58</number>
  </card>
  <card>
    <name>Avelion Transport</name>
    <cost>3UU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Whale </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Islandwalk
Whenever Avelion Transport attacks, target creature gains islandwalk until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>4</toughness>
    </stats>
    <illustrator></illustrator>
    <number>10/58</number>
  </card>
  <card>
    <name>Avelion Trapper</name>
    <cost>2UU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Merfolk Rogue </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Awe (When this blocks or becomes blocked by a creature without awe, that creature loses all abilities until end of turn.)
When Avelion Trapper leaves play, gain control of target creature with no abilities. (This effect doesn’t end at end of turn.)</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>11/58</number>
  </card>
  <card>
    <name>Labyrinth Chains</name>
    <cost>U</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Enchant creature
Whenever enchanted creature attacks or blocks, choose one—Its power becomes equal to its toughness until end of turn; or its toughness becomes equal to its power until end of turn.</rules>
    <flavor>Being pulled in every direction gets you nowhere.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Marek Okon</illustrator>
    <number>12/58</number>
  </card>
  <card>
    <name>Nereid</name>
    <cost>U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Dryad </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
U: Nereid becomes X/X until end of turn, where X is the number of skill counters on it.</rules>
    <flavor></flavor>
    <stats>
      <power>0</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Lee Moyer</illustrator>
    <number>13/58</number>
  </card>
  <card>
    <name>Oracle of Winds</name>
    <cost>3U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Wizard </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
When Oracle of Winds is put into the graveyard from play, you may draw a card for each skill counter on it.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>14/58</number>
  </card>
  <card>
    <name>Tallinur Trade Laws</name>
    <cost>U</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>At the beginning of your upkeep, sacrifice Tallinur Trade Laws unless you discard a card.
Whenever an opponent plays a creature spell, draw a card.</rules>
    <flavor>Merchants in Tallinur are charged for the inconvenience they pose to tax collectors.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Mike Capprotti</illustrator>
    <number>15/58</number>
  </card>
  <card>
    <name>Tessania's Whisperer</name>
    <cost>1UU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Merfolk Rogue </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever Tessania’s Whisperer attacks, look at target opponent’s hand.
1U: Return Tessania’s Whisperer to its owner’s hand.</rules>
    <flavor>“The gods hunger for secrets as much as we mortals do.”
—Sarai the Clairvoyant</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Kevin Yan</illustrator>
    <number>16/58</number>
  </card>
  <card>
    <name>Trade of Masonry</name>
    <cost>1U</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Attach target Fortification to target land.
Draw a card.</rules>
    <flavor>“I clothe my children in stone. Mortar runs through their veins. I conceive them. I reconceive them. I tear them down, and I start anew.”
—Nalus, Imperial engineer</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>17/58</number>
  </card>
  <card>
    <name>Wisdomseeker</name>
    <cost>1U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Wizard </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
At the beginning of your upkeep, if the number of skill counters on Wisdomseeker is odd, you may draw a card.</rules>
    <flavor>Nothing is easy to find. You must take the world into yourself and the time spent experiencing everything is invaluable to that search.</flavor>
    <stats>
      <power>2</power>
      <toughness>1</toughness>
    </stats>
    <illustrator></illustrator>
    <number>18/58</number>
  </card>
  <card>
    <name>Atrophy</name>
    <cost>1BB</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Target creature gets -2/-2 and loses all abilities until end of turn.</rules>
    <flavor>Age tears down what war cannot. Sinew turns to limp rigging, strung from geriatric muscles that no longer remember what it is to run or lift high the sword.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>19/58</number>
  </card>
  <card>
    <name>Iconoclast's Accord</name>
    <cost>BBBB</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Your life total is equal to the number of creatures you control.
If you would gain life, instead put that many 2/2 colorless Spirit creature tokens into play.
If you would lose life, sacrifice that many creatures instead.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>20/58</number>
  </card>
  <card>
    <name>Nemerion's Harvest</name>
    <cost>6BBB</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Destroy all creatures. They can’t be regenerated. Put a 2/2 colorless Spirit creature token into play for each creature destroyed this way.</rules>
    <flavor>As per agreement of the gods, Nemerion claims all of the living at the end of time, then he repopulates Aegea anew.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>21/58</number>
  </card>
  <card>
    <name>Nurgren Initiate</name>
    <cost>1B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Cyclops Shaman </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Experience 3 (When this attacks or blocks, put three skill counters on it.)
Sacrifice Nurgren Initiate: Put a black Demon creature token with flying into play. Its power and toughness are each equal to the number of skill counters on Nurgren Initiate.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>22/58</number>
  </card>
  <card>
    <name>Nurgren Initiate</name>
    <cost>1B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Cyclops Shaman </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Sacrifice Nurgren Initiate: Target creature gets -1/-1 until end of turn for each skill counter on Nurgren Initiate.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator></illustrator>
    <number>23/58</number>
  </card>
  <card>
    <name>Nurgren Researcher</name>
    <cost>1BB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Cyclops Shaman </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Experience 2 (When this attacks or blocks, put two skill counters on it.)
Sacrifice Nurgren Researcher: You draw cards and lose life equal to the number of skill counters on Nurgren Researcher.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>1</toughness>
    </stats>
    <illustrator></illustrator>
    <number>24/58</number>
  </card>
  <card>
    <name>Sepulcher Rustler</name>
    <cost>3BB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Harpy </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flying
Whenever Sepulcher Rustler deals combat damage to a player, you may return target creature card in a graveyard to its owner’s hand.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator></illustrator>
    <number>25/58</number>
  </card>
  <card>
    <name>Tyrannizing Senator</name>
    <cost>3B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Advisor </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
When Tyrannizing Senator is put into the graveyard from play, you may have target player discard a card for each skill counter on it.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>26/58</number>
  </card>
  <card>
    <name>Vermin Legion</name>
    <cost>4BB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Rat </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Lifelink
When Vermin Legion comes into play, it deals 3 damage to target creature or player.</rules>
    <flavor>“What won’t they eat?!”
—Neros, frustrated gourmet</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator></illustrator>
    <number>27/58</number>
  </card>
  <card>
    <name>Vulturous Griffin</name>
    <cost>2B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Griffin </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flying
Sacrifice a creature: Vulturous Griffin becomes 4/4 until end of turn.</rules>
    <flavor>“The first kill succors it. The rest are pure entertainment.”
—Lanita, High Priestess of Nemerion</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Andrew Hou</illustrator>
    <number>28/58</number>
  </card>
  <card>
    <name>Deonar's Ballad</name>
    <cost>1RR</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Add WUBRG to your mana pool.</rules>
    <flavor>Only the purest notes are allowed within the temples of Mirambar, and only Deonar’s can fulfill the many definitions of “purity.”</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>29/58</number>
  </card>
  <card>
    <name>Emberglow Elemental</name>
    <cost>2R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elemental </subtype>
    </type>
    <rarity>U</rarity>
    <rules>At the beginning of your upkeep, Emberglow Elemental deals 1 damage to each creature and each player.
When Emberglow Elemental is put into a graveyard from play, Emberglow Elemental deals 1 damage to each creature and each player.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>30/58</number>
  </card>
  <card>
    <name>Fiery Urge</name>
    <cost>2R</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Urge (This spell costs 1 less to play for each creature that attacked this turn.)
Fiery Urge deals 3 damage to target creature or player.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>31/58</number>
  </card>
  <card>
    <name>Hydra-Blood Alchemist</name>
    <cost>R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Shaman </subtype>
    </type>
    <rarity>C</rarity>
    <rules>R: Add 2 to your mana pool. Hydra-Blood Alchemist loses all abilities until end of turn. (Mana abilities don’t use the stack.)</rules>
    <flavor>The challenge with hydra’s blood is draining the elixir before you forget how to hold it.</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Kira Santa</illustrator>
    <number>32/58</number>
  </card>
  <card>
    <name>Kreani Glaive-Thrower</name>
    <cost>3R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Minotaur Warrior </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
When Kreani Glaive-Thrower is put into the graveyard from play, you may have it deal 1 damage to target creature or player for each skill counter on it.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>33/58</number>
  </card>
  <card>
    <name>Pythis of the Oracle</name>
    <cost>5RRR</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Dragon </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Pythis of the Oracle costs 1 less to play for each creature that attacked this turn.
Haste
3R: Pythis of the Oracle gets +X/+0 until end of turn, where X is the number of attacking creatures you control.</rules>
    <flavor></flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Gonzalo Ordóñez Arias</illustrator>
    <number>34/58</number>
  </card>
  <card>
    <name>Short-Term Plans</name>
    <cost>1R</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>When you play Short-Term Plans, draw three cards.
You can’t draw cards.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>35/58</number>
  </card>
  <card>
    <name>Torch Rush</name>
    <cost>4R</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Torch Rush deals 1 damage to target creature or player.
Battlestorm (When you play this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>36/58</number>
  </card>
  <card>
    <name>Bear-Clan Shamans</name>
    <cost>3G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Shaman </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
T: Add an amount of G to your mana pool equal to the number of skill counters on Bear-Clan Shamans.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator></illustrator>
    <number>37/58</number>
  </card>
  <card>
    <name>Belrisius the Aged</name>
    <cost>1GG</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Centaur Druid </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Experience 4 (When this attacks or blocks, put four skill counters on it.)
2: Move a skill counter from Belrisius the Aged onto target creature.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>38/58</number>
  </card>
  <card>
    <name>Cunning Hunter</name>
    <cost>G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Whenever Cunning Hunter attacks, no more than one creature may block this turn.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator></illustrator>
    <number>39/58</number>
  </card>
  <card>
    <name>Deisdiane Contingent</name>
    <cost>3GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>3G: Regenerate target creature that attacked this turn.</rules>
    <flavor>“May Aife raise up our fallen kin and Dubh strike down our enemies.”</flavor>
    <stats>
      <power>3</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>Daarken</illustrator>
    <number>40/58</number>
  </card>
  <card>
    <name>Earthswallow</name>
    <cost>4G</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>You may have an opponent put a 4/3 black Horror creature token into play rather than pay Earthswallow’s mana cost.
Destroy target noncreature permanent.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>41/58</number>
  </card>
  <card>
    <name>Filial Spirit</name>
    <cost>2GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Wolf Spirit </subtype>
    </type>
    <rarity>C</rarity>
    <rules>When Filial Spirit comes into play or leaves play, target creature gets +2/+2 until end of turn.</rules>
    <flavor>“A wolf raised by us from birth remains loyal to us when raised from death.”
—Vecha, Marvindul packmaster</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>DrayokStar@deviantArt.com</illustrator>
    <number>42/58</number>
  </card>
  <card>
    <name>Gust</name>
    <cost>G</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Gust deals 2 damage to target creature with flying. That creature loses flying until end of turn.</rules>
    <flavor>When Kaemir’s griffin knights began taming wild aquilans to ride, the druids of Eja decided to tame something wild of their own: Aegea’s stormwinds.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>ShadowUmbre@deviantArt.com</illustrator>
    <number>43/58</number>
  </card>
  <card>
    <name>Join the Hunt</name>
    <cost>7G</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Join the Hunt costs 1 less to play for each life an opponent lost this turn. (Damage causes loss of life.)
You may put a creature card from your hand into play.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>44/58</number>
  </card>
  <card>
    <name>Marvindul Chieftain</name>
    <cost>1GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
At the beginning of your upkeep, you may search your library for a creature card with converted mana cost equal to or less than the number of skill counters on Marvindul Chieftain and put it into your hand. If you do, shuffle your library.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator></illustrator>
    <number>45/58</number>
  </card>
  <card>
    <name>Mernean Hydra</name>
    <cost>2GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Hydra </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Experience 3 (When this attacks or blocks, put three skill counters on it.)
Trample
At the beginning of your upkeep, Mernean Hydra gets +1/-1 until end of turn for each skill counter on it.</rules>
    <flavor></flavor>
    <stats>
      <power>5</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Maura Herrera</illustrator>
    <number>46/58</number>
  </card>
  <card>
    <name>Nessian Explorer</name>
    <cost>3G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Centaur Scout </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
When Nessian Explorer is put into the graveyard from play, search your library for a basic land card and put it into play tapped for each skill counter on it. Then shuffle your library.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator></illustrator>
    <number>47/58</number>
  </card>
  <card>
    <name>Nessian Hunter</name>
    <cost>1G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Centaur Warrior </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Experience 1 (When this attacks or blocks, put a skill counter on it.)
Nessian Hunter can’t be blocked except by creatures with power X or greater, where X is the number of skill counters on Nessian Hunter.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator></illustrator>
    <number>48/58</number>
  </card>
  <card>
    <name>River Raider</name>
    <cost>GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Barbarian </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Islandwalk
When River Raider comes into play, draw a card.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>1</toughness>
    </stats>
    <illustrator></illustrator>
    <number>49/58</number>
  </card>
  <card>
    <name>Sweet Harvest</name>
    <cost>G</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Untap up to two target lands.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>50/58</number>
  </card>
  <card>
    <name>Garruk, the Verdant Mage</name>
    <cost>3GU</cost>
    <type>
      <supertype>Planeswalker</supertype>
      <subtype>Garruk</subtype>
    </type>
    <rarity>R</rarity>
    <rules>Search your library for a creature card and put it into your hand, then shuffle your library.
Put a creature card from your hand into play.
You can play spells this turn without paying their mana costs.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>51/58</number>
  </card>
  <card>
    <name>Conjurer's Pot</name>
    <cost>3</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Sacrifice Conjurer’s Pot: Spells you play this turn cost 2 less to play.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>52/58</number>
  </card>
  <card>
    <name>Pantheon of Asfaloth</name>
    <cost>2</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Whenever fortified land is tapped for mana, put a charge counter on Pantheon of Asfaloth.
2R, Remove two charge counters from Pantheon of Asfaloth: Target creature you control gains double strike until end of turn.
Fortify 2</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>53/58</number>
  </card>
  <card>
    <name>Pantheon of Avannia</name>
    <cost>2</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Whenever fortified land is tapped for mana, put a charge counter on Pantheon of Avannia.
G, Remove two charge counters from Pantheon of Avannia: Add three mana in any combination of colors to your mana pool.
Fortify 2</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Andrew Hou</illustrator>
    <number>54/58</number>
  </card>
  <card>
    <name>Pantheon of Lainara</name>
    <cost>2</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Whenever fortified land is tapped for mana, put a charge counter on Pantheon of Lainara.
1W, Remove two charge counters from Pantheon of Lainara: You gain 4 life.
Fortify 2</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>55/58</number>
  </card>
  <card>
    <name>Pantheon of Nemerion</name>
    <cost>2</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Whenever fortified land is tapped for mana, put a charge counter on Pantheon of Nemerion.
1B, Remove two charge counters from Pantheon of Nemerion: Return target creature card from your graveyard to your hand.
Fortify 2</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>56/58</number>
  </card>
  <card>
    <name>Pantheon of Senusil</name>
    <cost>2</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Whenever fortified land is tapped for mana, put a charge counter on Pantheon of Senusil.
2U, Remove two charge counters from Pantheon of Senusil: Draw a card.
Fortify 2</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>57/58</number>
  </card>
  <card>
    <name>Terrethereal Stimulator</name>
    <cost>3</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype>Fortification </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Discard a card: Untap fortified land.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator></illustrator>
    <number>58/58</number>
  </card>
</spoiler>

