<?xml version="1.0" encoding="UTF-8"?>
<spoiler set="">
  <card>
    <name>Acrid Thrull</name>
    <cost>2WW</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Thrull </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Whenever Acrid Thrull would deal combat damage to a creature, prevent that damage. If you do, put a -1/-1 counter on that creature.
Forecast — B, Reveal Acrid Thrull from your hand: Put a -1/-1 counter on each creature with a -1/-1 counter on it.</rules>
    <flavor>They scour the city, razing everything Teysa once loved.</flavor>
    <stats>
      <power>1</power>
      <toughness>6</toughness>
    </stats>
    <illustrator>Lodin</illustrator>
    <number>1/290</number>
  </card>
  <card>
    <name>Auroral Forcemage</name>
    <cost>2W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Shaman </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever another creature comes into play, that creature gains protection from the color of your choice until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>2/290</number>
  </card>
  <card>
    <name>Condemned Seer</name>
    <cost>5W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Wizard </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Heritage W (You may spend W as though it were 2 to pay this card’s cost.)
B, T, Remove a creature you control from the game: Creatures lose all abilities until end of turn.</rules>
    <flavor>She summons the future for the amusement of an audience that is all too familiar with what it holds.</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>GENZOMAN</illustrator>
    <number>3/290</number>
  </card>
  <card>
    <name>Death Snare</name>
    <cost>XYW</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Choose target creature or player. Prevent the next X damage that would be dealt to that creature or player this turn. If a player was chosen, that player gains Y life.
Draw a card.</rules>
    <flavor>The necrosages were quickly won over, unaware how familiar with death the valkyrie really was.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>poisondlo</illustrator>
    <number>4/290</number>
  </card>
  <card>
    <name>Faithfire</name>
    <cost>2W</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>You may remove a red card in your hand from the game rather than pay Faithfire’s mana cost. If you do, Faithfire is red.
Faithfire deals 7 damage to target creature if that creature doesn’t share a color with Faithfire.</rules>
    <flavor>By fire are souls made, remade and unmade.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Chris Dien</illustrator>
    <number>5/290</number>
  </card>
  <card>
    <name>Innervate</name>
    <cost>6W</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage U (You may spend U as though it were 2 to pay this card’s cost.)
Auras become 2/2 white Illusion creatures with flying under your control. They’re still enchantments.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>silvestris</illustrator>
    <number>6/290</number>
  </card>
  <card>
    <name>Interrogate</name>
    <cost>5W</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Heritage W (You may spend W as though it were 2 to pay this card’s cost.)
Remove target attacking creature from the game. Creatures you control get +0/+X until end of turn, where X is that creature’s power.</rules>
    <flavor>“With her last breath, she cursed.
At her last breath, we sighed.”</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>ZAN</illustrator>
    <number>7/290</number>
  </card>
  <card>
    <name>Iskalder Lightfoot</name>
    <cost>W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Vigilance
T: Iskalder Lightfoot gets -2/-2 and gains double strike until end of turn.</rules>
    <flavor>“Do not reserve justice, but serve it.”
—Duskhymn mantra</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>JasonEngle</illustrator>
    <number>8/290</number>
  </card>
  <card>
    <name>Isperia's Heir</name>
    <cost>5W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Sphinx Spirit </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Heritage U (You may spend U as though it were 2 to pay this card’s cost.)
Flying
When Isperia’s Heir comes into play, gain 3 life.
Sacrifice an Aura attached to Isperia’s Heir: Put a token into play that’s a copy of Isperia’s Heir.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Nambroth</illustrator>
    <number>9/290</number>
  </card>
  <card>
    <name>Ivory Harrier</name>
    <cost>1W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Vigilance
Whenever Ivory Harrier deals damage to a creature, that creature must attack during its controller’s next turn if able.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Raymond Swanland</illustrator>
    <number>10/290</number>
  </card>
  <card>
    <name>Ledev Patrol</name>
    <cost>4WW</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elf Scout </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Convoke
When Ledev Patrol comes into play, put a 2/2 green Wolf Mutant creature token with flying into play.</rules>
    <flavor>“Momir’s experiments are unnatural, but I cannot deny their usefulness.”
—Tolsimir</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>fuuryoku</illustrator>
    <number>11/290</number>
  </card>
  <card>
    <name>Lord Arbiter</name>
    <cost>3WWW</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Advisor Knight </subtype>
    </type>
    <rarity>R</rarity>
    <rules>When Lord Arbiter comes into play, destroy all creatures that aren’t enchanted.</rules>
    <flavor>“Bestow favor with one blessed hand and exact the penalty for its absence with the other. Those who discern truth must always act thus.”
—Grand Arbiter Dmitri I</flavor>
    <stats>
      <power>3</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Hideaki Takamura</illustrator>
    <number>12/290</number>
  </card>
  <card>
    <name>Malkov, Ghazi Channeler</name>
    <cost>4WW</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Elf Druid Knight </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Convoke
Creatures blocking or blocked by Malkov, Ghazi Channeler have first strike.
Malkov’s power is equal to the damage dealt to it this turn.</rules>
    <flavor></flavor>
    <stats>
      <power>*</power>
      <toughness>7</toughness>
    </stats>
    <illustrator>Araelum</illustrator>
    <number>13/290</number>
  </card>
  <card>
    <name>Mists of Orzhova</name>
    <cost>1W</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Creatures you control with +1/+1 counters on them gain lifelink until end of turn.
Forecast — Pay 3 life, Reveal Mists of Orzhova from your hand: Put a +1/+1 counter on target creature.</rules>
    <flavor>Those who retain their sanity in the fog put the starved suggestions of its voices to good use.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Kanina-Firefox</illustrator>
    <number>14/290</number>
  </card>
  <card>
    <name>Poverty</name>
    <cost>1W</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant artifact or enchantment
2W, Return Poverty to its owner’s hand: Destroy enchanted permanent.</rules>
    <flavor>“Not hope, not light, but faith: that is all I need.”
—Iskalder Kos, to Szadek</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>haewkrapong</illustrator>
    <number>15/290</number>
  </card>
  <card>
    <name>Retreat</name>
    <cost>W</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Replicate W 
Untap target attacking creature and remove it from combat.</rules>
    <flavor>The Boros consider it cowardice. The Orzhov see it as denial of victory.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Victor Titov</illustrator>
    <number>16/290</number>
  </card>
  <card>
    <name>Shademarked Vanguard</name>
    <cost>3W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Tainted 2 (This creature comes into play with two -1/-1 counters on it. Whenever another creature comes into play, you may move a -1/-1 counter from this creature onto it.)
At the beginning of each player’s upkeep, remove a -1/-1 counter from a creature that player controls.</rules>
    <flavor>Galth collapsed at the chapel threshold, fading even as the priests rushed to his side. Darkness descended upon him, and the last thing he heard was his own voice, whispering the message that had cost him his life: “There is a cure.”</flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Guo Jian</illustrator>
    <number>17/290</number>
  </card>
  <card>
    <name>Soma's Outpost</name>
    <cost>W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Giant </subtype>
    </type>
    <rarity>C</rarity>
    <rules>When Soma’s Outpost comes into play, sacrifice it unless you return two lands you control to their owner’s hand.</rules>
    <flavor>“She will not abandon her post—nor will her post abandon her.”
—Aleksera, Wojek exorcist</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>GENZOMAN</illustrator>
    <number>18/290</number>
  </card>
  <card>
    <name>Survey</name>
    <cost>2W</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Whenever a land comes into play, creatures you control get +1/+1 until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>19/290</number>
  </card>
  <card>
    <name>Thundersnow</name>
    <cost>W</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flash
Enchant permanent
Activated abilities of enchanted permanent without T in their cost cost T in addition to their other costs.</rules>
    <flavor>“Well, that came out of nowhere.”</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>SaCliliad</illustrator>
    <number>20/290</number>
  </card>
  <card>
    <name>Tolsimir's Magemark</name>
    <cost>2W</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Creatures you control that are enchanted get +1/+1 and have “G/W: Untap this creature.”</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>TaekwondoNJ</illustrator>
    <number>21/290</number>
  </card>
  <card>
    <name>Weightless Wings</name>
    <cost>2W</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>If a creature you control would deal enough combat damage to its attackers to destroy them, you may have it deal the rest of its damage to attacking player.</rules>
    <flavor>When every angel has fallen, the ones still standing might as well have wings.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>skulldog</illustrator>
    <number>22/290</number>
  </card>
  <card>
    <name>Wreathe for Teysa</name>
    <cost>W</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Enchanted creature has lifelink.
Unveil 1—1/1 white and black Human Advisor </rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>23/290</number>
  </card>
  <card>
    <name>Zhova Disolluter</name>
    <cost>2W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Cleric </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Discard a land card: Remove target creature you control from the game. Return it to play under its owner’s control at the beginning of your next upkeep.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>skulldog</illustrator>
    <number>24/290</number>
  </card>
  <card>
    <name>Antimagic</name>
    <cost>2UU</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Counter target spell.
Haunt
When the creature Antimagic haunts is put into a graveyard from play, counter target spell.</rules>
    <flavor>Once freed, the spirit traverses the links of magic to their source. There it lingers, waiting for another spell to unlock its escape.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>blackeri</illustrator>
    <number>25/290</number>
  </card>
  <card>
    <name>Archmagus Nistrix</name>
    <cost>3U</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Human Rebel Wizard </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Archmagus Nistrix is unblockable.
Sacrifice Archmagus Nistrix: Draw cards equal to the damage Archmagus Nistrix dealt to opponents this turn.</rules>
    <flavor>His familiar watches over every spell, ready to tutor his successor should he fall.</flavor>
    <stats>
      <power>1</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Raymond Swanland</illustrator>
    <number>26/290</number>
  </card>
  <card>
    <name>Aura Tide</name>
    <cost>3UU</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Whenever a creature comes into play under your control, you may return an Aura card with enchant creature from your graveyard to play attached to that creature.</rules>
    <flavor>The mer-charm suddenly fled, taking her breath with it into the depths.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>azhrarn</illustrator>
    <number>27/290</number>
  </card>
  <card>
    <name>Bonded Fate</name>
    <cost>1U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Spirit </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Defender, haunt
Creatures haunted by Bonded Fate cannot be the target of spells or abilities your opponents control.</rules>
    <flavor>Some ancients watch over their lineage, ensuring its continuity any way they can.</flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>alexiuss</illustrator>
    <number>28/290</number>
  </card>
  <card>
    <name>Cradle of Night</name>
    <cost>X1UU</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage B
Target player returns X creatures he or she controls to their owners’ hands. For each creature returned this way, that player draws a card.</rules>
    <flavor>From the dark glass of the virgin sea, Szadek raised forth the Widow’s Moon, to which all ghosts are drawn.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Faei</illustrator>
    <number>29/290</number>
  </card>
  <card>
    <name>Cytospawn</name>
    <cost>2U</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>You may remove a green card in your hand from the game rather than pay Cytospawn’s mana cost. If you do, Cytospawn is green.
Return target creature to its owner’s hand. If you do, that creature’s controller puts a token into play that’s a copy of that creature.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Nickmeister</illustrator>
    <number>30/290</number>
  </card>
  <card>
    <name>Eternal Forcemage</name>
    <cost>2U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Shaman </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever another creature comes into play, switch that creature’s power and toughness until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>31/290</number>
  </card>
  <card>
    <name>Evanesce</name>
    <cost>1U</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Replicate 1U, heritage U (You may spend U as though it were 2 to pay this card’s cost.)
Counter target spell unless its controller pays 2.</rules>
    <flavor>“Come now, you can find a much better use for all that æther.”</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Ketka</illustrator>
    <number>32/290</number>
  </card>
  <card>
    <name>Firemind</name>
    <cost>4U</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Enchant creature
Enchanted creature’s controller controls Firemind.
Whenever you play an instant or sorcery spell, attach Firemind to target creature.
Whenever an instant or sorcery card is put into a graveyard, Firemind deals 1 damage to you.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>alexiuss</illustrator>
    <number>33/290</number>
  </card>
  <card>
    <name>Floating Nerid</name>
    <cost>1U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Spirit </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Floating Nerid’s power and toughness are each equal to the number of players that control a blue permanent.
U, T: Tap target permanent.</rules>
    <flavor>They rise to the surface in storm drains and canals all across the city, each bearing evidence of Circu’s handiwork.</flavor>
    <stats>
      <power>*</power>
      <toughness>*</toughness>
    </stats>
    <illustrator>moon-blossom</illustrator>
    <number>34/290</number>
  </card>
  <card>
    <name>Guise of the Firemind</name>
    <cost>U</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Enchanted creature has flying.
Unveil 1—1/1 blue and red Dragon Wizard</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>GunnerRomantic</illustrator>
    <number>35/290</number>
  </card>
  <card>
    <name>Hadozeppelid</name>
    <cost>1U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Beast Mutant </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Graft 1
When Hadozeppelid is put into your graveyard from anywhere, you may draw a card.</rules>
    <flavor>“In the darkest depths lurk the loftiest secrets.”
—Tibor, last words to Lumia</flavor>
    <stats>
      <power>0</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>36/290</number>
  </card>
  <card>
    <name>Iskalder Penitents</name>
    <cost>4UU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Zombie Scout </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Convoke
When Iskalder Penitents comes into play, put a 2/2 white Zombie Wolf creature token into play with “U: Regenerate this creature.”</rules>
    <flavor>“The wandering dead are all too familiar with Szadek’s justice. Now I will teach them mine.”
—Iskalder Kos, Duskhymn magister</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Gobboking</illustrator>
    <number>37/290</number>
  </card>
  <card>
    <name>Isperia's Magemark</name>
    <cost>2U</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Creatures you control that are enchanted get +1/+1 and have “W/U: Return target Aura attached to this creature to its owner’s hand. Play this ability only once each turn.”</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>sb51075</illustrator>
    <number>38/290</number>
  </card>
  <card>
    <name>Mind Flay</name>
    <cost>1UU</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Until end of turn, whenever a source would deal damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.</rules>
    <flavor>“Oh, no, I’m not going to kill you. You’ve seen too much.”
—Circu, to Massek</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>jonWILEY</illustrator>
    <number>39/290</number>
  </card>
  <card>
    <name>Nimean Procurer</name>
    <cost>2U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Vedalken Rogue Mutant </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Graft 2
1U, T: Return Nimean Procurer and another target creature to their owner’s hands.</rules>
    <flavor>“Used to be, the Dimir’d steal you away for seeing too much. Now the Simic’ll abduct anything with veins and a metabolism that can be monitored.”
—Salmatia, Plague Street apothecary</flavor>
    <stats>
      <power>0</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>Gobboking</illustrator>
    <number>40/290</number>
  </card>
  <card>
    <name>Raving Nimbus</name>
    <cost>7U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Weird </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Heritage U (You may spend U as though it were 2 to pay this card’s cost.)
Flying
R, T, Discard a land card: Raving Nimbus deals 3 damage to target creature or player.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>41/290</number>
  </card>
  <card>
    <name>Sea Swallower</name>
    <cost>8UUU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Leviathan </subtype>
    </type>
    <rarity>R</rarity>
    <rules>If Sea Swallower would be put into a graveyard from anywhere, reveal Sea Swallower and put it on the bottom of its owner’s library.
Trample, shroud
Sacrifice two lands: Sea Swallower gains defender until end of turn. Any player may play this ability.</rules>
    <flavor>It devours the newly-revealed ice strata in an eternal bid to forge a domain as limitless as the arctic sky overhead.</flavor>
    <stats>
      <power>13</power>
      <toughness>13</toughness>
    </stats>
    <illustrator>VegasMike</illustrator>
    <number>42/290</number>
  </card>
  <card>
    <name>Seal of Naught</name>
    <cost>1UU</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Sacrifice Seal of Naught: Counter target spell.</rules>
    <flavor>“I will cast you aside, and you will keep the company of memories and ghosts.”
—Szadek</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>43/290</number>
  </card>
  <card>
    <name>Spectranalysis</name>
    <cost>2U</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Draw cards equal to target creature’s power, then discard cards equal to that creature’s toughness.
Unveil 1U—3/1 blue Weird</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Losmios</illustrator>
    <number>44/290</number>
  </card>
  <card>
    <name>Spellweaver's Wake</name>
    <cost>U</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Target permanent’s controller draws a card. Put that permanent on top of its owner’s library.</rules>
    <flavor>“Ah...now...I remember...”
—Massek Brandt</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>nanya</illustrator>
    <number>45/290</number>
  </card>
  <card>
    <name>Thunderhymn Magister</name>
    <cost>2U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Advisor </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Glamour (When this permanent leaves play, return an Aura attached to it to its owner’s hand.)
3, T or 1W, T: Target attacking unblocked creature becomes blocked.</rules>
    <flavor>“Her justice is as the tide, terrible and inevitable.”
—Agosto, Azorius imperator</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>GENZOMAN</illustrator>
    <number>46/290</number>
  </card>
  <card>
    <name>Windswept</name>
    <cost>4U</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Heritage G (You may spend G as though it were 2 to pay this card’s cost.)
Enchant creature
Enchanted creature is 4/0 and has flying.
Unveil 0—0/0 blue Spirit</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Crimple</illustrator>
    <number>47/290</number>
  </card>
  <card>
    <name>Yaga Veilspinner</name>
    <cost>3U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Wizard </subtype>
    </type>
    <rarity>R</rarity>
    <rules>U: Until end of turn, target Island you control becomes a blue Aura enchantment with enchant creature and “Enchanted creature is unblockable.” Attach it to target creature.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>ColdFlame1987</illustrator>
    <number>48/290</number>
  </card>
  <card>
    <name>Abyssal Forcemage</name>
    <cost>2B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Demon Shaman </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever another creature comes into play, that creature gets -1/-1 until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Matt Dixon</illustrator>
    <number>49/290</number>
  </card>
  <card>
    <name>Bloodmote Scavenger</name>
    <cost>2BB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Horror </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Tainted 2 (This creature comes into play with two -1/-1 counters on it. Whenever another creature comes into play, you may move a -1/-1 counter from this creature onto it.)
Flying, glamour, haste
At the end of your turn, sacrifice Bloodmote Scavenger unless you return an enchanted creature you control to its owner’s hand.</rules>
    <flavor></flavor>
    <stats>
      <power>5</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>DSil</illustrator>
    <number>50/290</number>
  </card>
  <card>
    <name>Brimfire Valkyrie</name>
    <cost>2BBB</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Enchant creature
Whenever enchanted creature deals combat damage to a player, return target creature card from that player’s graveyard to play under your control.
Unveil B— 2/2 black Demon</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Wakkawa</illustrator>
    <number>51/290</number>
  </card>
  <card>
    <name>Circu's Magemark</name>
    <cost>2B</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Creatures you control that are enchanted get +1/+1 and have “U/B: Creatures blocking or blocked by this creature get -1/-0 until end of turn.”</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Joey-B</illustrator>
    <number>52/290</number>
  </card>
  <card>
    <name>Dusk Wight</name>
    <cost></cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elemental Zombie </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Dusk Wight is black.
You may play Dusk Wight from your graveyard without paying its mana cost.
When Dusk Wight is put into a graveyard from play, remove it from the game.</rules>
    <flavor>Even the dying earth feels Svogthos’ pull.</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>GENZOMAN</illustrator>
    <number>53/290</number>
  </card>
  <card>
    <name>Eternity Draught</name>
    <cost>B</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Search your library for a card and target opponent’s library for a card and remove them from the game face down. Each of those cards’ owners shuffles his or her library. Then that player may put all cards removed this way on top of their owners’ libraries.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>alexiuss</illustrator>
    <number>54/290</number>
  </card>
  <card>
    <name>Eternity Pits</name>
    <cost>2B</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Heritage U (You may spend U as though it were 2 to pay this card’s cost.)
Remove target creature from the game. As long as it’s removed from the game, that card has “Discard a card: Return this card to play under its owner’s control. Play this ability only if this card is removed from the game.”</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Ironshod</illustrator>
    <number>55/290</number>
  </card>
  <card>
    <name>Ghost Arbiter</name>
    <cost>BB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Spirit Advisor </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Haunt
When Ghost Arbiter comes into play or the creature Ghost Arbiter haunts is put into a graveyard, destroy target haunted creature.</rules>
    <flavor></flavor>
    <stats>
      <power>0</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>Brandon Kitkouski</illustrator>
    <number>56/290</number>
  </card>
  <card>
    <name>Halcyon Eater</name>
    <cost>B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Demon </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Discard a land card: Remove Halcyon Eater from the game, then return it to play under its owner’s control and it gains haste until end of turn.</rules>
    <flavor>“These days, the slightest weakness is all they need to spill through from Rakdos’ hell.”
—Aleksera, Wojek exorcist</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>DNerin?</illustrator>
    <number>57/290</number>
  </card>
  <card>
    <name>Howling Lychros</name>
    <cost>5B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Wolf Mutant </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Heritage W (You may spend W as though it were 2 to pay this card’s cost.)
As long as Howling Lychros is tapped, it has flying.</rules>
    <flavor>The Simic could not breed in them the instinct to fly. Thus they tiptoe the rooftops, both fearing and hoping to fall.</flavor>
    <stats>
      <power>3</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Novawuff</illustrator>
    <number>58/290</number>
  </card>
  <card>
    <name>Immolate</name>
    <cost>B</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Unveil B—4/2 black Horror</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>felineflames</illustrator>
    <number>59/290</number>
  </card>
  <card>
    <name>Lore Surgeon</name>
    <cost>2B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Rogue </subtype>
    </type>
    <rarity>U</rarity>
    <rules>T: Each player puts a card from his or her graveyard on bottom of his or her library, then puts the top two cards of his or her library into his or her graveyard.</rules>
    <flavor>“You only use about ten percent of your mind, you know. Here, let me help you with the rest.”</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>jarling-art</illustrator>
    <number>60/290</number>
  </card>
  <card>
    <name>Mistlecraw</name>
    <cost>3B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Insect Mutant </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Tainted 2 (This creature comes into play with two -1/-1 counters on it. Whenever another creature comes into play, you may move a -1/-1 counter from this creature onto it.)
Swampwalk
Whenever Mistlecraw attacks, put a -1/-1 counter on it.</rules>
    <flavor></flavor>
    <stats>
      <power>4</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>PReilly</illustrator>
    <number>61/290</number>
  </card>
  <card>
    <name>Necrowarden</name>
    <cost>3B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Rogue </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Defender, deathtouch
Necrowarden can block any number of creatures.
Transmute 1BB</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>camilkuo</illustrator>
    <number>62/290</number>
  </card>
  <card>
    <name>Planar Tear</name>
    <cost>4B</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Hellbent — At the beginning of your upkeep, return target land card from your graveyard to your hand if you have no cards in hand.
Cards in your hand have “Each card you discard while playing this spell reduces its cost by 1 or by one mana of that card’s color.”</rules>
    <flavor>As he had done so many times before, Volos turned the primordial key—and unlocked Rakdos’ hell.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Levi Szilárd Péterfi</illustrator>
    <number>63/290</number>
  </card>
  <card>
    <name>Proselytize</name>
    <cost>2B</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>You may remove a white card in your hand from the game rather than pay Proselytize’s mana cost. If you do, Proselytize is white.
Tap target untapped creature. You gain life equal to its power plus its toughness.</rules>
    <flavor>“Pray to me.”
—Czaric, Orzhov prelate</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>AdoC</illustrator>
    <number>64/290</number>
  </card>
  <card>
    <name>Pursuit of Darkness</name>
    <cost>2B</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Heritage W (You may spend W as though it were 2 to pay this card’s cost.)
Target creature gets -3/-3 until end of turn.
Haunt
When the creature Pursuit of Darkness haunts is put into a graveyard from play, target creature gets -3/-3 until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>nanya</illustrator>
    <number>65/290</number>
  </card>
  <card>
    <name>Rotwood Spectres</name>
    <cost>6B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Spirit </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flash; heritage B (You may spend B as though it were 2 to pay this card’s cost.)
G, Sacrifice Rotwood Spectres: Target creature gets +X/+X until end of turn, where X is Rotwood Spectres’ power.</rules>
    <flavor></flavor>
    <stats>
      <power>4</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>gizmodus</illustrator>
    <number>66/290</number>
  </card>
  <card>
    <name>Savra's Epithet</name>
    <cost>B</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Enchanted creature has deathtouch.
Unveil 1—1/1 black and green Elf Shaman</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>67/290</number>
  </card>
  <card>
    <name>Searing Maiden</name>
    <cost>2B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Demon Cleric </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Whenever a land comes into play, untap Searing Maiden.
T: Regenerate target creature. When it regenerates this way, put a -1/-1 counter on it.</rules>
    <flavor>Unlike a physician, she attends the wounded so that they will remain in her care.</flavor>
    <stats>
      <power>3</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>68/290</number>
  </card>
  <card>
    <name>Stonerot Spore</name>
    <cost>2BB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Fungus Mutant </subtype>
    </type>
    <rarity>R</rarity>
    <rules>As Stonerot Spore comes into play, destroy target land. If you do, Stonerot Spore comes into play under that land’s controller’s control.
Other creatures you control get -1/-1.</rules>
    <flavor></flavor>
    <stats>
      <power>8</power>
      <toughness>8</toughness>
    </stats>
    <illustrator>sb51075</illustrator>
    <number>69/290</number>
  </card>
  <card>
    <name>Teysa's Exsanguination</name>
    <cost>3B</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Flash
Enchant player
Whenever enchanted player is dealt damage, put that many 1/1 black Bat creature tokens with flying into play.</rules>
    <flavor>Orzhov euthanists are instructed to shapeshift the blood after it has left the body, but many have neither the patience nor the inclination to wait.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>JasonEngle</illustrator>
    <number>70/290</number>
  </card>
  <card>
    <name>Unholy Procession</name>
    <cost>B</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Until end of turn, cards in your graveyard have “B: Put this card from your graveyard on bottom of your library. If you do, this card deals 1 damage to target creature or player.”</rules>
    <flavor>The dead rise and flee at Karkaros’ tread.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Saimain</illustrator>
    <number>71/290</number>
  </card>
  <card>
    <name>Widow's Edict</name>
    <cost>4B</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Heritage R (You may spend R as though it were 2 to pay this card’s cost.)
Destroy target nonblack creature. It can’t be regenerated. Its controller loses 3 life.</rules>
    <flavor>Vengeful spirits rove the mists of the Widow’s District, calling the living to join them.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>DaveAllsop</illustrator>
    <number>72/290</number>
  </card>
  <card>
    <name>Agrus' Last Word</name>
    <cost>R</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Enchanted creature has first strike.
Unveil 1—1/1 red and white Human Soldier</rules>
    <flavor>“Make it quick—”</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>GunnerRomantic</illustrator>
    <number>73/290</number>
  </card>
  <card>
    <name>Ardent Forcemage</name>
    <cost>2R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Shaman </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever another creature comes into play under your control, that creature gets +1/+0 and gains haste until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Leonid Kozienko</illustrator>
    <number>74/290</number>
  </card>
  <card>
    <name>Bloodwrath</name>
    <cost>1RR</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Enchant creature
You control enchanted creature.
Enchanted creature has haste.
At the end of your turn, sacrifice enchanted creature unless it attacked this turn.
Unveil 2R—6/6 red Golem</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>asuka111</illustrator>
    <number>75/290</number>
  </card>
  <card>
    <name>Chronarch Ronin</name>
    <cost>4R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Nomad Samurai </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Heritage W (You may spend W as though it were 2 to pay this card’s cost.)
Whenever Chronarch Ronin blocks or becomes blocked, it gets +1/+1 until end of turn for each Aura attached to it.</rules>
    <flavor>These displaced souls share with the Legion a keen sense of justice and the inability to return home.</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Morriperkele</illustrator>
    <number>76/290</number>
  </card>
  <card>
    <name>Effulgence</name>
    <cost>1RR</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>As an additional cost to play Effulgence, put a card from your hand on top of your library.
Effulgence deals 4 damage divided as you choose among any number of target creatures and/or players.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>telegrafixs</illustrator>
    <number>77/290</number>
  </card>
  <card>
    <name>Eld Wisking</name>
    <cost>7R</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Human Shaman </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Whenever you play a creature spell, put a +1/+1 counter on target creature for each G spent to play that spell.
X, T, Sacrifice a creature: Eld Wisking deals X damage to target creature or player, where X is the sacrificed creature’s power.</rules>
    <flavor></flavor>
    <stats>
      <power>6</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>Raymond Swanland</illustrator>
    <number>78/290</number>
  </card>
  <card>
    <name>Fate of the Firemind</name>
    <cost>2R</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Heritage U (You may spend U as though it were 2 to pay this card’s cost.)
Fate of the Firemind deals 1 damage to target creature or player plus 1 damage for each different color of mana used to pay its cost.</rules>
    <flavor>‘Twas vanity killed the beast.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Julianimator</illustrator>
    <number>79/290</number>
  </card>
  <card>
    <name>Final Ascension</name>
    <cost>3R</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Return target creature with flying to its owner’s hand. If you do, Final Ascension deals X damage divided as you choose among any number of target creatures, where X is that creature’s power.
Forecast — 1U, Reveal Final Ascension from your hand: Target creature gains flying until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>liiga</illustrator>
    <number>80/290</number>
  </card>
  <card>
    <name>Firemane</name>
    <cost>1RR</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Discard a land card: Enchanted creature gets +X/+0 until end of turn, where X is its power.
Unveil W—2/2 white Human Soldier</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>kunkka</illustrator>
    <number>81/290</number>
  </card>
  <card>
    <name>Fledgeling Allegiance</name>
    <cost>R</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Creatures you control that were not played from your hand this turn have haste.</rules>
    <flavor>The Wojek didn’t trust a clansman to watch his back, while the Skarrgan didn’t trust a legionnaire to lead the way. That they had not yet killed each other was worth more than any treaty.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>nJoo</illustrator>
    <number>82/290</number>
  </card>
  <card>
    <name>Ghor-Clan Lancer</name>
    <cost>RR</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Centaur Berserker </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flash
As Ghor-Clan Lancer comes into play, it or another target creature gets +2/+2 and gains trample until end of turn.
Bloodthirst 1, haste</rules>
    <flavor></flavor>
    <stats>
      <power>0</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>maxarkes</illustrator>
    <number>83/290</number>
  </card>
  <card>
    <name>Hedgemane Darter</name>
    <cost>2R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Goblin Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Bloodthirst 1
Hedgemane Darter can’t block.
Remove a +1/+1 counter from Hedgemane Darter: Return Hedgemane Darter to its owner’s hand.</rules>
    <flavor>“Mmm, succulent. Give me a moment to clean up the blood, and we’ll do it again.”</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>alexandru sabo</illustrator>
    <number>84/290</number>
  </card>
  <card>
    <name>Hellsiege Dragon</name>
    <cost>6RRR</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Dragon </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Heritage B (You may spend B as though it were 2 to pay this card’s cost.)
Flying
Whenever you play an enchantment spell, Hellsiege Dragon deals 1 damage to target creature for each B spent to play that spell.</rules>
    <flavor></flavor>
    <stats>
      <power>6</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>GENZOMAN</illustrator>
    <number>85/290</number>
  </card>
  <card>
    <name>Jarad's Servant</name>
    <cost>2RRR</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Demon </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Whenever Jarad’s Servant is returned to your hand from anywhere, you may pay R. If you do, play Jarad’s Servant without paying its mana cost.
Flying, haste
T: Return Jarad’s Servant to its owner’s hand.</rules>
    <flavor>It balks the æther-reigns at every turn, but Rakdos’ legacy is inescapable.</flavor>
    <stats>
      <power>3</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>kishlahar</illustrator>
    <number>86/290</number>
  </card>
  <card>
    <name>Lyzolda's Magemark</name>
    <cost>2R</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Creatures you control that are enchanted get +1/+1 and have “B/R: This creature gets +1/-1 until end of turn.”</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>jiuge</illustrator>
    <number>87/290</number>
  </card>
  <card>
    <name>Midraas Motewalker</name>
    <cost>3R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Minotaur Shaman </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Haste
When Midraas Motewalker comes into play, return all Aura cards from your graveyard to play and they gain “At end of turn, sacrifice this enchantment.”</rules>
    <flavor>“The Legion will not tread its path alone.”</flavor>
    <stats>
      <power>3</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>camilkuo</illustrator>
    <number>88/290</number>
  </card>
  <card>
    <name>Ordruun Heretic</name>
    <cost>4R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Minotaur Rebel Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Heritage R (You may spend R as though it were 2 to pay this card’s cost.)
W: Regenerate Ordruun Heretic.</rules>
    <flavor>The loss of the Parhelios was one homeland too many.</flavor>
    <stats>
      <power>4</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Brandon Kitkouski</illustrator>
    <number>89/290</number>
  </card>
  <card>
    <name>Pyre</name>
    <cost>1R</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flash
Enchant creature or player
Sacrifice Pyre: Pyre deals 3 damage to enchanted creature or player. A creature dealt damage this way can’t be regenerated this turn.</rules>
    <flavor>“Remind me: do we light it before or after he dies?”
—Nadget, goblin undertaker</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Greg Staples</illustrator>
    <number>90/290</number>
  </card>
  <card>
    <name>Rakdos' Candle</name>
    <cost>R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Demon </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Hellbent — As long as you have no cards in hand, Rakdos’ Candle gets +4/+4 and has haste.</rules>
    <flavor>By its brief light, there could be seen a procession of depraved figures cavorting across Razia’s flesh.</flavor>
    <stats>
      <power>0</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>dypomaniart</illustrator>
    <number>91/290</number>
  </card>
  <card>
    <name>Sandfeather Familiar</name>
    <cost>3R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Bird </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flying
Whenever you play an instant or sorcery spell, for each U spent to play that spell, you may draw a card, then discard a card.</rules>
    <flavor>Armored, drunken owls serve two purposes: ferrying equally drunken messages between mages, and confusing waylayers with their erratic routes.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Raymond Swanland</illustrator>
    <number>92/290</number>
  </card>
  <card>
    <name>Seismic Stir</name>
    <cost>5RR</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Heritage G (You may spend G as though it were 2 to pay this card’s cost.)
Destroy target artifact or land. If you do, put a 3/3 red Elemental creature token with trample and haste into play.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Michael Corriero</illustrator>
    <number>93/290</number>
  </card>
  <card>
    <name>Shadowspark Flame-Kin</name>
    <cost>1RR</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elemental Berserker </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Tainted 1 (This creature comes into play with a -1/-1 counter on it. Whenever another creature comes into play, you may move a -1/-1 counter from this creature onto it.)
Hellbent — Shadowspark Flame-Kin has fear as long as you have no cards in hand.</rules>
    <flavor>Rakdos’ seeping poison found its strongest hold in the land’s most furious personifications.</flavor>
    <stats>
      <power>4</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>JasonEngle</illustrator>
    <number>94/290</number>
  </card>
  <card>
    <name>Turn the Tide</name>
    <cost>X1RR</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage G (You may spend G as though it were 2 to pay this card’s cost.)
Reveal the top X cards of your library. Put all creature cards revealed this way into play and they gain haste until end of turn. You lose X life for each creature put into play this way. Then put the rest of the cards revealed this way into your graveyard.</rules>
    <flavor>Every victory begins as a last stand.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>JasonEngle</illustrator>
    <number>95/290</number>
  </card>
  <card>
    <name>Witness by Moonlight</name>
    <cost>2R</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>You may remove a blue card in your hand from the game rather than pay Witness by Moonlight’s mana cost. If you do, Witness by Moonlight is blue.
Each player copies target instant or sorcery spell. Each player may choose new targets for each copy he or she controls.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>liiga</illustrator>
    <number>96/290</number>
  </card>
  <card>
    <name>Atomanta</name>
    <cost>4GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elemental Mutant </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flash
Bloodthirst 6, graft
Whenever Atomanta is dealt damage, add one mana of any color to your mana pool.</rules>
    <flavor>Where Kraj rotted, the cytoplasts were left with only one host—Ravnica itself.</flavor>
    <stats>
      <power>0</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>chriss2d</illustrator>
    <number>97/290</number>
  </card>
  <card>
    <name>Borborygmos' Magemark</name>
    <cost>2G</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Creatures you control that are enchanted get +1/+1 and have “R/G: The next time this creature deals combat damage to a player this turn, put a +1/+1 counter on it. Play this ability only once each turn.”</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Raymond Swanland</illustrator>
    <number>98/290</number>
  </card>
  <card>
    <name>Chlorosynth Bat</name>
    <cost>G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Bat Mutant </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flying, graft 1
At the beginning of your upkeep you may pay W. If you do, you gain 1 life. Otherwise, tap Chlorosynth Bat.</rules>
    <flavor></flavor>
    <stats>
      <power>0</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>99/290</number>
  </card>
  <card>
    <name>Crumbling Statue</name>
    <cost>5G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Golem </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Heritage B (You may spend B as though it were 2 to pay this card’s cost.)
At the beginning of each upkeep, target creature gets +2/+2 until end of turn.
Dredge 3</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Jason Chan</illustrator>
    <number>100/290</number>
  </card>
  <card>
    <name>Cytoseed Nymph</name>
    <cost>1G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Dryad Mutant </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Graft 1, haunt
When Cytoseed Nymph comes into play or the creature it haunts is put into a graveyard, put a +1/+1 counter on target creature.</rules>
    <flavor></flavor>
    <stats>
      <power>0</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>Rei</illustrator>
    <number>101/290</number>
  </card>
  <card>
    <name>Cytoskin</name>
    <cost>3G</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Heritage U (You may spend U as though it were 2 to pay this card’s cost.)
Enchant creature
When Cytoskin comes into play, put two +1/+1 counters on enchanted creature.
Enchanted creature has graft.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>camilkuo</illustrator>
    <number>102/290</number>
  </card>
  <card>
    <name>Destined Journey</name>
    <cost>3G</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Enchant creature
Enchanted creature is 0/0.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Other enchanted creatures you control get +X/+Y, where X is the enchanted creature’s power and Y is its toughness.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>103/290</number>
  </card>
  <card>
    <name>Elvish Berserker</name>
    <cost>G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elf Berserker </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>yumedust</illustrator>
    <number>104/290</number>
  </card>
  <card>
    <name>Evolution</name>
    <cost>1GG</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Convoke; flash
Enchant creature
Enchanted creature gets +2/+2.
Unveil G—1/1 green Saproling</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>WotC</illustrator>
    <number>105/290</number>
  </card>
  <card>
    <name>Ledev Skirmisher</name>
    <cost>7GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elf Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Heritage W (You may spend W as though it were 2 to pay this card’s cost.)
Trample
Tap two untapped creatures you control: Until end of turn, whenever Ledev Skirmisher becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.</rules>
    <flavor></flavor>
    <stats>
      <power>5</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>nebezial</illustrator>
    <number>106/290</number>
  </card>
  <card>
    <name>Living City</name>
    <cost>9GGG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Giant </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Convoke
Saproling creatures you control get +1/+1 for each Forest you control.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>9</toughness>
    </stats>
    <illustrator>Tonikop</illustrator>
    <number>107/290</number>
  </card>
  <card>
    <name>Moteweaver</name>
    <cost>2G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elf Wizard </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Heritage G (You may spend G as though it were 2 to pay this card’s cost.)
U: Until end of turn, target Aura gains “Enchanted permanent has shroud.”</rules>
    <flavor>“But supposing you are alive,” Temblin insisted, “what does a spell like you call itself?”</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>108/290</number>
  </card>
  <card>
    <name>Rootsmithing</name>
    <cost>2G</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Replicate 2G
Target creature gets +3/+3 until end of turn.</rules>
    <flavor>Sildrassil snipers are not renowned for their beauty—no one ever sees them.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>fuuryoku</illustrator>
    <number>109/290</number>
  </card>
  <card>
    <name>Salamander</name>
    <cost>2GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Wurm Mutant </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Creatures with +1/+1 counters on them must block Salamander if able.
Whenever a land comes into play, that land’s controller puts a +1/+1 counter on target creature he or she controls.</rules>
    <flavor></flavor>
    <stats>
      <power>5</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>GraySapphire</illustrator>
    <number>110/290</number>
  </card>
  <card>
    <name>Scarlet Harrier</name>
    <cost>1G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever Scarlet Harrier deals combat damage to a player, you may put a basic land card from your hand into play.</rules>
    <flavor>It’s not where you’ve been, but where you’ve returned from that counts.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>nebezial</illustrator>
    <number>111/290</number>
  </card>
  <card>
    <name>Shadow Sowing</name>
    <cost>2G</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>You may remove a black card in your hand from the game rather than pay Shadow Sowing’s mana cost. If you do, Shadow Sowing is black.
Each player puts a 1/1 green Saproling creature token into play for each nontoken creature put into his or her graveyard this turn.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Angeliq</illustrator>
    <number>112/290</number>
  </card>
  <card>
    <name>Sildrassil Elves</name>
    <cost>G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elf Druid </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Discard a land card: Add one mana of any color to your mana pool.</rules>
    <flavor>“You cannot forget your old ways, your ancestral homes. Try, and you will learn how irrevocably you are bound to them.”
—Loryx Bloodwillow</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Doug Alexander</illustrator>
    <number>113/290</number>
  </card>
  <card>
    <name>Sister of the Circle</name>
    <cost>3G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Gorgon Druid </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Heritage B (You may spend B as though it were 2 to pay this card’s cost.)
3G, T or 1BG, T: Put target creature card from your graveyard on bottom of your library. Put a 1/1 green Saproling creature token into play.</rules>
    <flavor>“With so many dead, half will rot before I ever raise them. Come, help me plant these in my garden.”
—Lilithia, to Jeil</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Sadir89</illustrator>
    <number>114/290</number>
  </card>
  <card>
    <name>Skarrgan Guildbreaker</name>
    <cost>2GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>R</rarity>
    <rules>0: Skarrgan Guildbreaker becomes the color of your choice until end of turn.
Skarrgan Guildbreaker has protection from its color or colors.</rules>
    <flavor>No one knew the Gruul possessed enough focus to infiltrate a guild—least of all the Azorius.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>nebezial</illustrator>
    <number>115/290</number>
  </card>
  <card>
    <name>Sunken Gigas</name>
    <cost>3GG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Zombie Giant </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Trample, protection from blue, protection from red
When Sunken Gigas is put into your hand from your graveyard, remove it from the game unless you pay 1G.
Dredge 10</rules>
    <flavor>The Simic could not poison it; the Boros could not exorcise it. With no other option, Izzet hydromancers flooded a portion of the city, miring the creature in what became known as the Widow’s District.</flavor>
    <stats>
      <power>10</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>blackpoint</illustrator>
    <number>116/290</number>
  </card>
  <card>
    <name>Verdant Forcemage</name>
    <cost>2G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Treefolk Shaman </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever another creature comes into play under your control, regenerate that creature. When that creature regenerates this way, put a +1/+1 counter on it.</rules>
    <flavor>“They scour the forest, asking anything they see for news of Voja. Sometimes, they ask pretty hard.”</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>StormrageJunior</illustrator>
    <number>117/290</number>
  </card>
  <card>
    <name>Vestiges of the Guildpact</name>
    <cost>3G</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>White creatures you control have vigilance.
Blue creatures you control have shroud.
Black creatures you control have fear.
Red creatures you control have first strike.
Green creatures you control have trample.</rules>
    <flavor>Once more, with feeling.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>predatorwarrior1985</illustrator>
    <number>118/290</number>
  </card>
  <card>
    <name>Vigean Form</name>
    <cost>G</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Enchanted creature has shroud.
Unveil 1—1/1 green and blue Elf Wizard</rules>
    <flavor>The elemental shrunk, twisted, and vanished noisily, leaving an innocuous elf grinning in its place.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>GunnerRomantic</illustrator>
    <number>119/290</number>
  </card>
  <card>
    <name>Wojek Gardener</name>
    <cost>GGGG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Nomad Soldier </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Wojek Gardener’s power and toughness are equal to the number of Forests you control.
Forecast — Reveal Wojek Gardener from your hand: Search your library for a Forest card, reveal it, and put it into your hand. You can’t play lands this turn. (Play this ability only during your upkeep and only once each turn.)</rules>
    <flavor></flavor>
    <stats>
      <power>*</power>
      <toughness>*</toughness>
    </stats>
    <illustrator>yonaz</illustrator>
    <number>120/290</number>
  </card>
  <card>
    <name>Ætherize</name>
    <cost>2GW</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Remove target creature from the game. Its controller adds mana equal to its mana cost to his or her mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>jocarra</illustrator>
    <number>121/290</number>
  </card>
  <card>
    <name>Æthermage's Forecast</name>
    <cost>WUU</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Whenever a permanent is returned to a player’s hand, you may pay 1. If you do, put a time counter on Æthermage’s Forecast.
Remove five time counters from Æthermage’s Forecast: Target player takes an extra turn after this one.</rules>
    <flavor>Cloudy skies, with a slight chance of tomorrow.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>sb51075</illustrator>
    <number>122/290</number>
  </card>
  <card>
    <name>Aftermath</name>
    <cost>3RGG</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Put X 1/1 green Saproling creature tokens into play and you gain X life, where X is the damage dealt to your opponents this turn.</rules>
    <flavor>Grudgingly, Eld Wisking set to work helping Tolsimir replant the clearings where, hours before, the clans had burned out Jarad’s demons.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Raymond Swanland</illustrator>
    <number>123/290</number>
  </card>
  <card>
    <name>Alchemancer</name>
    <cost>UR</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elf Wizard Rogue </subtype>
    </type>
    <rarity>C</rarity>
    <rules>2UR: Alchemancer deals X damage to target creature, where X is the number of noncreature spells played this turn.
Transmute 1UR</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>xBluedevil</illustrator>
    <number>124/290</number>
  </card>
  <card>
    <name>Aleksera Brega</name>
    <cost>2RW</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Human Nomad Cleric </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Radiance — 2RW: Target creature and each other creature that shares a color with it deal 1 damage to their controllers. You gain life equal to the damage dealt to opponents this way.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Aelksi Briclot</illustrator>
    <number>125/290</number>
  </card>
  <card>
    <name>Alkonel of the North</name>
    <cost>4WWUU</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Leviathan Wizard </subtype>
    </type>
    <rarity>R</rarity>
    <rules>2WU: Alkonel of the North gains double strike and is unblockable until end of turn.
Whenever Alkonel deals combat damage to a player, remove target creature that player controls from the game.</rules>
    <flavor></flavor>
    <stats>
      <power>4</power>
      <toughness>9</toughness>
    </stats>
    <illustrator>MKB</illustrator>
    <number>126/290</number>
  </card>
  <card>
    <name>Armodon Desecrator</name>
    <cost>3BRR</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Zombie Elephant </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Tainted 4
Trample, haste
Whenever Armodon Desecrator deals combat damage to a player, that player reveals his or her hand. Choose a creature card from it. That player puts that card into play.</rules>
    <flavor></flavor>
    <stats>
      <power>8</power>
      <toughness>7</toughness>
    </stats>
    <illustrator>xgabo</illustrator>
    <number>127/290</number>
  </card>
  <card>
    <name>Aura Miser</name>
    <cost>GU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elf Wizard </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Glamour (When this permanent leaves play, return an Aura attached to it to its owner’s hand.)
Whenever an Aura becomes attached to Aura Miser, return target enchanted permanent to its owner’s hand.</rules>
    <flavor>Heskaf leered down at the man. “Now that there’s one damn fine mote you’re wearin’...”</flavor>
    <stats>
      <power>1</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Saimain</illustrator>
    <number>128/290</number>
  </card>
  <card>
    <name>Aurora Watcher</name>
    <cost>RGW</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Wolf Spirit </subtype>
    </type>
    <rarity>U</rarity>
    <rules></rules>
    <flavor>Those that escape the Golgari carnomancers and Orzhov bursars haunt the wilds of Sildrassil, roaming with the clans in a strange show of trust.</flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Kanina-Firefox</illustrator>
    <number>129/290</number>
  </card>
  <card>
    <name>Backalley Brawl</name>
    <cost>RW</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Choose one creature without trample controlled by each player. The chosen creatures must attack or block this turn if able. Creatures other than the chosen creatures can’t attack or block this turn.</rules>
    <flavor>The alleys are wider now, but the feuds are as fierce as ever.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>firedudewraith</illustrator>
    <number>130/290</number>
  </card>
  <card>
    <name>Bereaver</name>
    <cost>4WWBB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Angel </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Flying, first strike, haunt
When Bereaver comes into play or the creature it haunts is put into a graveyard, return all creature cards put into a graveyard this turn to play under your control.
Forecast — 1WB, Reveal Bereaver from your hand: Remove Bereaver from the game haunting target creature.</rules>
    <flavor></flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>LordHannu</illustrator>
    <number>131/290</number>
  </card>
  <card>
    <name>Bloodscryer</name>
    <cost>WB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Knight </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Haunt
When Bloodscryer comes into play or the creature it haunts is put into a graveyard, target player draws a card and loses 1 life.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>lukavi</illustrator>
    <number>132/290</number>
  </card>
  <card>
    <name>Borealis Cadet</name>
    <cost>2RW</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior Cleric </subtype>
    </type>
    <rarity>C</rarity>
    <rules>First strike, glamour (When this permanent leaves play, return an Aura attached to it to its owner’s hand.)
Borealis Cadet gets +1/+0 and gains flying and trample as long as it’s enchanted.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>LoneWolf4</illustrator>
    <number>133/290</number>
  </card>
  <card>
    <name>Brushfire</name>
    <cost>RG</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Destroy all creatures that cannot be the targets of spells or abilities you control. They can’t be regenerated.</rules>
    <flavor>“We think they’re hiding in the woods—”
“Then burn down the woods!”
—Jeil and Eld Wisking</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>leventep</illustrator>
    <number>134/290</number>
  </card>
  <card>
    <name>Burning-Tree Outrider</name>
    <cost>1RG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Centaur Scout </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Haste
Creatures you control with haste can only be blocked by creatures with haste.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Artist for Rappelz</illustrator>
    <number>135/290</number>
  </card>
  <card>
    <name>Champion of the Coliseum</name>
    <cost>2RG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Minotaur Berserker </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Bloodthirst 2, haunt
All creatures have trample.
Creatures haunted by Champion of the Coliseum have trample.</rules>
    <flavor>“Out here, there are no ‘sidelines’.”</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>VegasMike</illustrator>
    <number>136/290</number>
  </card>
  <card>
    <name>Charnobog's Wrath</name>
    <cost>BR</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Charnobog’s Wrath deals X damage to target creature, where X is its toughness minus 1. It can’t be regenerated this turn and the damage can’t be prevented.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>camilkuo</illustrator>
    <number>137/290</number>
  </card>
  <card>
    <name>Coalesce</name>
    <cost>1UR</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Counter target spell. Its controller discards a card at random. That player may play that card without paying its mana cost.</rules>
    <flavor>“The distinction between magic and knowledge is an illusion that Niv-Mizzet dispelled long before his disappearance.”
—Lumia</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>budgie</illustrator>
    <number>138/290</number>
  </card>
  <card>
    <name>Consume Strength</name>
    <cost>1BG</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.</rules>
    <flavor>Orzhov patriarchs drink of the fumes and incense that rise in swathes from the funeral pyre, sustaining them at the cost of their souls.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Vablo</illustrator>
    <number>139/290</number>
  </card>
  <card>
    <name>Creeping Blight</name>
    <cost>BG</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Search target player’s library and graveyard for up to two basic land cards and reveal them. That player shuffles his or her library, then puts those cards on top of it in any order.
Transmute 1BG</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>140/290</number>
  </card>
  <card>
    <name>Daunting Thrull</name>
    <cost>WWB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Thrull </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Enchanted creatures have defender.</rules>
    <flavor>Thrulls have become a common sight in ruined gardens and graveyards. Their starved visage drives magic to flee in terror from these places.</flavor>
    <stats>
      <power>3</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>skulldog</illustrator>
    <number>141/290</number>
  </card>
  <card>
    <name>Dawnchord Tear</name>
    <cost>1GW</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Enchant creature
When Dawnchord Tear is put into a graveyard from play, draw a card, then put a 1/1 green Saproling creature token into play for each card you have drawn this turn.
Unveil 1—2/2 green and white Wolf (You may pay an additional 1 as you play this spell. If you do, put a 2/2 green and white Wolf creature token into play as this spell’s target.)</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>nem-rac</illustrator>
    <number>142/290</number>
  </card>
  <card>
    <name>Duskmantle Retainer</name>
    <cost>2UB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Shaman </subtype>
    </type>
    <rarity>C</rarity>
    <rules>UB, Sacrifice Duskmantle Retainer: Counter target spell. If you do, put a 1/1 blue and black Bird creature token with flying into play.
Transmute 1UB</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>azhrarn</illustrator>
    <number>143/290</number>
  </card>
  <card>
    <name>Echoes of Stone Death</name>
    <cost>XBG</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage B/G (You may spend B/G as though it were 2 to pay this card’s cost.)
Distribute X -1/-1 counters among any number of target creatures.</rules>
    <flavor>“Gorgon’s blood is just the thing to cure any ill. Takes care of pain, poison, bleeding...life, really, which solves all your problems.”
—Salmatia, Plague Street apothecary</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>144/290</number>
  </card>
  <card>
    <name>Electromancer</name>
    <cost>2UR</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elf Wizard Rogue </subtype>
    </type>
    <rarity>R</rarity>
    <rules>1UR, T: Electromancer deals 3 damage divided as you choose between any number of target creatures and/or players.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Shiramune</illustrator>
    <number>145/290</number>
  </card>
  <card>
    <name>Fathom Tyrant</name>
    <cost>4WWUU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Leviathan </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Convoke
Flying, glamour (When this permanent leaves play, return an Aura attached to it to its owner’s hand.)</rules>
    <flavor>Water, like corruption, can be found anywhere in Ravnica if you dig deep enough.</flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>GENZOMAN</illustrator>
    <number>146/290</number>
  </card>
  <card>
    <name>Fettered Fire</name>
    <cost>1BR</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Demon </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Hellbent — Whenever a source deals damage to Fettered Fire, if you have no cards in hand, Fettered Fire deals 1 damage to each creature.</rules>
    <flavor>“I feel its eyes on me still, gauging my sanity. It terrifies me, but I dare not set it free.”
—Intezza, Izzet æthermage</flavor>
    <stats>
      <power>3</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Matt Dixon</illustrator>
    <number>147/290</number>
  </card>
  <card>
    <name>Fomori Debtor</name>
    <cost>5WWB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Nomad Giant </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Trample, lifelink
Whenever Fomori Debtor becomes blocked by a creature, that creature becomes 0/0 until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>4</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>Raymond Swanland</illustrator>
    <number>148/290</number>
  </card>
  <card>
    <name>Forbidden Studies</name>
    <cost>3BR</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Forbidden Studies deals damage equal to the number of cards in each player’s hand to that player.
Forecast — Discard a card, Reveal Forbidden Studies from your hand: Each player draws a card.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>abraaolucas</illustrator>
    <number>149/290</number>
  </card>
  <card>
    <name>Ghostlit Watcher</name>
    <cost>1GW</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Wolf </subtype>
    </type>
    <rarity>C</rarity>
    <rules>You may play Ghostlit Watcher any time you could play an instant by returning an Aura in play to its owner’s hand.</rules>
    <flavor>Wolves enchanted with aura vision can keep watch over entire districts themselves.</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>SnowWolfMystic</illustrator>
    <number>150/290</number>
  </card>
  <card>
    <name>Heart of Sildrassil</name>
    <cost>2GGWW</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Creatures you control have lifelink.
If you gain life, instead you may put that many 1/1 green Saproling creature tokens into play.</rules>
    <flavor>“This place grows on you.”
—Fonn, Ledev paladin</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Sanjeev Herath</illustrator>
    <number>151/290</number>
  </card>
  <card>
    <name>Into the Wild</name>
    <cost>1RG</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Reveal your hand. An opponent chooses a card type. Discard all cards of the chosen type. Choose a card type. Until end of turn, you may play cards of the chosen type without paying their mana costs.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>akizhao</illustrator>
    <number>152/290</number>
  </card>
  <card>
    <name>Iskalder Kingfisher</name>
    <cost>3WU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Warrior </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Vigilance, islandwalk
T: Switch Iskalder Kingfisher’s power and toughness until end of turn.</rules>
    <flavor>Leave no throne unturned.</flavor>
    <stats>
      <power>1</power>
      <toughness>6</toughness>
    </stats>
    <illustrator>viag</illustrator>
    <number>153/290</number>
  </card>
  <card>
    <name>Jarad, Svogthos' Heir</name>
    <cost>4BG</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Elf Zombie Wizard </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Tainted 3
T: Choose one—Put a -1/-1 counter on Jarad, Svogthos’ Heir, or remove a -1/-1 counter from Jarad.
T: Destroy target creature with a -1/-1 counter on it. It can’t be regenerated.</rules>
    <flavor>“We think Rakdos’ lair a hell beyond measure, yet its denizens think the same of Ravnica.”</flavor>
    <stats>
      <power>5</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>perzo</illustrator>
    <number>154/290</number>
  </card>
  <card>
    <name>Lethean Preceptor</name>
    <cost>2UB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Skeleton </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Whenever Lethean Preceptor deals combat damage to a player, that player reveals two cards from his or her hand and you choose one of them. That player puts that card on top of his or her library.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Artist for Rappelz</illustrator>
    <number>155/290</number>
  </card>
  <card>
    <name>Liege of Secrets</name>
    <cost>3UUBB</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Vampire </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Flying
If an opponent would discard a card, instead that player discards three cards.
If an opponent would put a card from the top of his or her library into his or her graveyard, instead that player puts the top three cards of his or her library into his or her graveyard.</rules>
    <flavor>Even in death, Szadek is all-knowing, unknown.</flavor>
    <stats>
      <power>5</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>nanya</illustrator>
    <number>156/290</number>
  </card>
  <card>
    <name>Lightning Prayer</name>
    <cost>1RW</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>1RW: Until end of turn, target creature gains “T: This creature deals 1 damage to target creature or player and you gain 1 life.”</rules>
    <flavor>When the Boros priesthood were massacred, they found other ways to aid their brethren.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>157/290</number>
  </card>
  <card>
    <name>Loose End</name>
    <cost>UB</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Return target creature to its owner’s hand. That player draws a card, then discards two cards.</rules>
    <flavor>They let Yuri off with a warning for his employers. Then they followed him to them.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Ironshod</illustrator>
    <number>158/290</number>
  </card>
  <card>
    <name>Loxodon Maven</name>
    <cost>1GGU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elephant Mutant </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Graft 4
3 or 1W, T: Prevent the next 1 damage that would be dealt to target creature with a +1/+1 counter on it this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.</rules>
    <flavor></flavor>
    <stats>
      <power>0</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>francis001</illustrator>
    <number>159/290</number>
  </card>
  <card>
    <name>Maelstrom Weird</name>
    <cost>3UR</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Weird </subtype>
    </type>
    <rarity>U</rarity>
    <rules>When Maelstrom Weird comes into play, return a red or blue creature you control to its owner’s hand.
When Maelstrom Weird comes into play, it deals 1 damage to each creature without flying and each player.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Hideaki Takamura</illustrator>
    <number>160/290</number>
  </card>
  <card>
    <name>Magesworn Knight</name>
    <cost>2WBB</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Knight </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Haunt
Whenever Magesworn Knight or another card you own is removed from the game, target player loses 1 life and you gain 1 life.</rules>
    <flavor>They stand vigil at the shores of the dead, collecting tariffs on the newly arrived.</flavor>
    <stats>
      <power>3</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>161/290</number>
  </card>
  <card>
    <name>Northern Lights</name>
    <cost>UB</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Replicate UB
Reveal the top card of target player’s library and that player puts that card into his or her hand. Put the top X cards of that player’s library into his or her graveyard, where X is the revealed card’s converted mana cost.</rules>
    <flavor>Bitter nightmares and forsaken dreams govern the raw, empty North.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Wang-Ninja</illustrator>
    <number>162/290</number>
  </card>
  <card>
    <name>Ordruun Patron</name>
    <cost>2RRGG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Minotaur Soldier </subtype>
    </type>
    <rarity>R</rarity>
    <rules>First strike, vigilance, trample, haste</rules>
    <flavor>Boros patrols, shocked by the loss of Sunhome, turned to the chaotic fervor of the Clans for direction.</flavor>
    <stats>
      <power>6</power>
      <toughness>6</toughness>
    </stats>
    <illustrator>pardoart</illustrator>
    <number>163/290</number>
  </card>
  <card>
    <name>Osmosis</name>
    <cost>1GU</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Move all counters from target permanent onto another target permanent with the same controller.
Transmute 1GU
Dredge 3</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Brandon Kitkouski</illustrator>
    <number>164/290</number>
  </card>
  <card>
    <name>Plaguework Harvester</name>
    <cost>1BGG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Rat Zombie </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Tainted 3 (This creature comes into play with three -1/-1 counters on it. Whenever another creature comes into play, you may move a -1/-1 counter from this creature onto it.)
G, Sacrifice a creature: Return target basic land card from your graveyard into play tapped.</rules>
    <flavor>“They gnawed him open and cleaned him out, all except for his face. That still hangs on the tree that sprouted through him.”</flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Mitkov</illustrator>
    <number>165/290</number>
  </card>
  <card>
    <name>Psionic Shield</name>
    <cost>1UB</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Flash
Enchant creature
Whenever enchanted creature is dealt damage, its controller puts that many +1/+1 counters on it and puts that many cards from the top of his or her library into his or her graveyard.
Unveil 1UB—5/5 blue and black Vedalken Knight</rules>
    <flavor>When Szadek assaults a mind, oblivion is its only refuge.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Brandon Kitkouski</illustrator>
    <number>166/290</number>
  </card>
  <card>
    <name>Rainglass Siren</name>
    <cost>1GUU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Wizard </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Glamour (When this permanent leaves play, return an Aura attached to it to its owner’s hand.)
At the beginning of your upkeep, gain control of target enchanted permanent.</rules>
    <flavor>A haunting melody stirred in the magemark upon Jeil’s brow, luring him onward with its promises.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>OleanderFallonLily</illustrator>
    <number>167/290</number>
  </card>
  <card>
    <name>Rainglass Witch</name>
    <cost>2GU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Wizard Mutant </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Graft 3, glamour (When this permanent leaves play, return an Aura attached to it to its owner’s hand.)
GU: Tap target permanent with a +1/+1 counter on it.
Auras you control can’t be the targets of spells or abilities your opponents control.</rules>
    <flavor></flavor>
    <stats>
      <power>0</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>alexiuss</illustrator>
    <number>168/290</number>
  </card>
  <card>
    <name>Rainmantle Chelonian</name>
    <cost>GU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Beast Mutant </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Flying, graft 2</rules>
    <flavor>“Its carapace acts as a seed, reforming the ambient moisture into a living fortress.”
—Veska’s research notes</flavor>
    <stats>
      <power>0</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>Ninja2ASSN</illustrator>
    <number>169/290</number>
  </card>
  <card>
    <name>Reality Schism</name>
    <cost>UURR</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Pay 7 life: Counter target spell or activated ability.</rules>
    <flavor>Niv-Mizzet’s final achievement: a starved gateway to other worlds.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Zueuk</illustrator>
    <number>170/290</number>
  </card>
  <card>
    <name>Reckless Ruin</name>
    <cost>RW</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>As an additional cost to play Reckless Ruin, sacrifice two lands.
Destroy all attacking creatures. They can’t be regenerated.</rules>
    <flavor>“They took cover inside Eld’s house. She sure showed them, though—she burned it down.”
—Jeil</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>171/290</number>
  </card>
  <card>
    <name>Scrollwarden</name>
    <cost>3WU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Advisor Soldier </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever you play a white spell, you may pay W. If you do, untap target permanent.
Whenever you play a blue spell, you may pay U. If you do, tap target permanent.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>r7ll</illustrator>
    <number>172/290</number>
  </card>
  <card>
    <name>Sildrassil Outcast</name>
    <cost>2BBGG</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Treefolk Zombie </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Tainted 7 (This creature comes into play with seven -1/-1 counters on it. Whenever another creature comes into play, you may move a -1/-1 counter from this creature onto it.)
1BG: Regenerate Sildrassil Outcast.</rules>
    <flavor></flavor>
    <stats>
      <power>8</power>
      <toughness>8</toughness>
    </stats>
    <illustrator>sb51075</illustrator>
    <number>173/290</number>
  </card>
  <card>
    <name>Snowmane Angel</name>
    <cost>3WWU</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Angel Spirit </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flying, first strike
Whenever a land comes into play, if Snowmane Angel is in your graveyard or in play, you may tap target creature.</rules>
    <flavor>In life, a pacifist; in death, a solopsist.</flavor>
    <stats>
      <power>3</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Artist for Rappelz</illustrator>
    <number>174/290</number>
  </card>
  <card>
    <name>Soul Debt</name>
    <cost>1WB</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Whenever a source would deal damage to enchanted creature, instead that source deals half that much damage, rounded down, to enchanted creature’s controller.
Unveil 1—3/1 white and black Human Assassin</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Dan Wheaton</illustrator>
    <number>175/290</number>
  </card>
  <card>
    <name>Vapomancer</name>
    <cost>1UR</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Wizard Rogue </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Whenever Vapomancer attacks, shuffle target instant or sorcery card with converted mana cost 2 or less from a graveyard into its owner’s library. If you do, copy that card and you may play the copy without paying its mana cost.</rules>
    <flavor>The League lost steam, but its outcasts did not.</flavor>
    <stats>
      <power>1</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>kinnas</illustrator>
    <number>176/290</number>
  </card>
  <card>
    <name>Vitiate</name>
    <cost>1BR</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant land
As Vitiate comes into play, discard any number of cards. For each card discarded this way, put a +1/+1 counter on enchanted land.
Enchanted land is a 0/0 red and black Demon creature with first strike. It’s still a land.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>ANTIFAN-REAL</illustrator>
    <number>177/290</number>
  </card>
  <card>
    <name>Wojek Exorcist</name>
    <cost>1RRW</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Nomad Cleric </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Each green creature you tap while playing this spell reduces its cost by R or W.
2R/G: Wojek Exorcist deals 1 damage to target creature. That creature gains shroud until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Marc Taro</illustrator>
    <number>178/290</number>
  </card>
  <card>
    <name>Wolfblood Regalia</name>
    <cost>GW</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Enchant creature
Enchanted creature and each other creature you control that shares a color with it gets +1/+1.
Unveil 2—legendary 2/2 green and white Elf Archer named Anya Wolfblood (You may pay an additional 2 as you play this spell. If you do, put a legendary 2/2 green and white Elf Archer creature token named Anya Wolfblood into play as this spell’s target.)</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>sypri</illustrator>
    <number>179/290</number>
  </card>
  <card>
    <name>Wrest from Nothing</name>
    <cost>2BRR</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Hellbent — Whenever you would draw a card, if you have no cards in hand, instead put the top card of your library into your graveyard and you may play it without paying its mana cost.</rules>
    <flavor>The clouds grew heavy, but not with rain.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Ironshod</illustrator>
    <number>180/290</number>
  </card>
  <card>
    <name>Heria Wincandle the Last</name>
    <cost>6W/U</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Sphinx Wizard </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage W
Flying
U: Return target creature you control to its owner’s hand.
R, T: Target creature gets +X/+0 until end of turn, where X is its toughness.</rules>
    <flavor>When Jarad’s fires ebbed, none remained save those Heria managed to shelter in her memories.</flavor>
    <stats>
      <power>3</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>ShadowUmbre</illustrator>
    <number>181/290</number>
  </card>
  <card>
    <name>Inner Trial</name>
    <cost>W/UW/UW/U</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Enchant creature
Enchanted creature is unblockable.
Whenever enchanted creature attacks, put a creature token that’s a copy of it into play blocking it under defending player’s control.</rules>
    <flavor>Face justice today or your reflection tomorrow.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Iardacil</illustrator>
    <number>182/290</number>
  </card>
  <card>
    <name>Iskalder Kos, Duskhymn Magister</name>
    <cost>2W/U</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Human Advisor </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Advisors you control have defender and shroud.
W/U, Sacrifice an Advisor: Tap all creatures target opponent controls.</rules>
    <flavor>“Kneeling creates gods, not equals; peace requires martyrs, not saints.”</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Raymond Swanland</illustrator>
    <number>183/290</number>
  </card>
  <card>
    <name>Metalogic</name>
    <cost>W/U</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Counter target Aura spell.
Draw a card.</rules>
    <flavor>“You persist, Heria, in thinking that history is its own excuse.”
—Agosto, Azorius imperator</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>AdoC</illustrator>
    <number>184/290</number>
  </card>
  <card>
    <name>Mirkestral</name>
    <cost>W/UW/UW/UW/U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Serpent Mutant </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Defender, unblockable
Return a land you control to its owner’s hand: Mirkestral loses defender until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>r7ll</illustrator>
    <number>185/290</number>
  </card>
  <card>
    <name>Reverie</name>
    <cost>1W/UW/U</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature 
Haunt
Enchanted creature doesn’t untap during its controller’s untap step.
When Reverie comes into play or the creature it haunts is put into a graveyard, draw a card.</rules>
    <flavor>Horizons, like dreamers, never vanish completely.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>186/290</number>
  </card>
  <card>
    <name>Searing Cold</name>
    <cost>1W/UW/U</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Enchant creature
You control enchanted creature.
Enchanted creature has defender.</rules>
    <flavor>“I prefer this place, where you feel the bone structure of the landscape—the loneliness of it, the dead feeling of winter. Something waits beneath it; the whole story doesn’t show.”</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>arnistotle</illustrator>
    <number>187/290</number>
  </card>
  <card>
    <name>Velvet Riddle</name>
    <cost>2W/UW/U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Sphinx </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flying
T: Until end of turn, whenever target creature attacks, name a nonland card. That creature is unblockable unless defending player reveals his or her hand and it does not contain the named card.</rules>
    <flavor>The answer determines that which is worth asking.</flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Nambroth</illustrator>
    <number>188/290</number>
  </card>
  <card>
    <name>Angel Slayer</name>
    <cost>2W/B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Spirit </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Haunt
When the creature Angel Slayer haunts is put into a graveyard, you may pay 1W/B. If you do, return Angel Slayer to play.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>sb51075</illustrator>
    <number>189/290</number>
  </card>
  <card>
    <name>Edge of Extinction</name>
    <cost>1W/B</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
Enchanted creature has vigilance.
When enchanted creature becomes tapped, its controller sacrifices it.</rules>
    <flavor>Heria swore revenge, but her oaths did not save the sphinx.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Nambroth</illustrator>
    <number>190/290</number>
  </card>
  <card>
    <name>Ghost Bursar</name>
    <cost>4W/B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Wizard </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Whenever a creature haunted by a card you own is put into a graveyard from play, you may pay 2W/B. If you do, return a card you own haunting that creature to your hand.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>poisondlo</illustrator>
    <number>191/290</number>
  </card>
  <card>
    <name>Karkaros, the Pursuer</name>
    <cost>6W/B</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Angel </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage W
Flying, first strike, vigilance
B: Karkaros, the Pursuer gets +2/-1 until end of turn.
2U, T: Target player puts the top X cards of his or her library into his or her graveyard, where X is Karkaros’ power.</rules>
    <flavor>He took up Isperia’s wing, feathered with a thousand blades, and rose toward the broken heavens in pursuit of Szadek.</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>192/290</number>
  </card>
  <card>
    <name>The Scion of Orzhova</name>
    <cost>3W/B</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Spirit Advisor </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Flying
W/B: Gain control of target haunted creature unless its controller pays 1.</rules>
    <flavor>Like waves lapping the shore, whispering ghosts slowly abrade the conscience of the living until only guilt remains.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>QuantumSuz</illustrator>
    <number>193/290</number>
  </card>
  <card>
    <name>Sin Dealers</name>
    <cost>W/B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Rogue </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Haunt
When the creature Sin Dealers haunts is put into a graveyard, search your library for a card with the same converted mana cost as that creature, reveal it, put it into your hand, then shuffle your library.</rules>
    <flavor>Life and death, like every currency, have an exchange rate.</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>azhrarn</illustrator>
    <number>194/290</number>
  </card>
  <card>
    <name>Unending Visit</name>
    <cost>W/BW/B</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Enchant creature
Enchanted creature gets -1/-1 and has “T: Target creature gets -1/-1 until end of turn.”
Unveil W/B—2/2 white and black Spirit</rules>
    <flavor>“He’s possessed. The Council has him now.”
—Aleksera, Wojek exorcist</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>kerembeyit</illustrator>
    <number>195/290</number>
  </card>
  <card>
    <name>Windomere Reaper</name>
    <cost>2W/BW/B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Cleric </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Glamour (When this permanent leaves play, return an Aura attached to it to its owner’s hand.)
W/B: Regenerate Windomere Reaper.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>cv dh</illustrator>
    <number>196/290</number>
  </card>
  <card>
    <name>Abyssal Bride</name>
    <cost>2U/BU/BU/BU/B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Merfolk Mutant </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Graft 4
Whenever Abyssal Bride deals damage to a creature with a +1/+1 counter on it, destroy that creature. If you do, draw a card.</rules>
    <flavor>The undine are faithless and thirsty wives, forever betraying their vigil to dine among the shipwrecks that riddle their secret ocean.</flavor>
    <stats>
      <power>0</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>GraySapphire</illustrator>
    <number>197/290</number>
  </card>
  <card>
    <name>Belltower Husk</name>
    <cost>U/B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Gargoyle </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Tainted 2 (This creature comes into play with two -1/-1 counters on it. Whenever another creature comes into play, you may move a -1/-1 counter from this creature onto it.)
Flying
At the beginning of your upkeep, discard cards equal to Belltower Husk’s power.</rules>
    <flavor>Every prayer, however mad, is heard by something.</flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>198/290</number>
  </card>
  <card>
    <name>Cryptic Shade</name>
    <cost>U/B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Wraith </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Glamour (When this permanent leaves play, return an Aura attached to it to its owner’s hand.)
Transmute 1U/BU/B</rules>
    <flavor>What will become of the secrets, without their lord?</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Geistig</illustrator>
    <number>199/290</number>
  </card>
  <card>
    <name>Massek Brandt</name>
    <cost>6U/B</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Vampire Mutant </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage U
Flying
3B: Put a +1/+1 counter on Massek Brandt.
2G, T: Choose a creature card in a graveyard. That card’s owner puts the top X cards of his or her library into his or her graveyard, where X is that creature’s converted mana cost. Shuffle that creature card into its owner’s library.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>GunnerRomantic</illustrator>
    <number>200/290</number>
  </card>
  <card>
    <name>Nepenthe</name>
    <cost>U/B</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Draw a card unless target opponent discards a card.</rules>
    <flavor>Memory, the most venomous of balms.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>cypherx</illustrator>
    <number>201/290</number>
  </card>
  <card>
    <name>Pit Refugee</name>
    <cost>1U/BU/B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Sphinx </subtype>
    </type>
    <rarity>C</rarity>
    <rules>When Pit Refugee comes into play, return a blue or black creature you control to its owner’s hand.
Flying
0: Return Pit Refugee to its owner’s hand. If you do, skip your next draw phase.</rules>
    <flavor>Perversely, Dimir oubliettes were refuges for the hunted.</flavor>
    <stats>
      <power>3</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Alexander</illustrator>
    <number>202/290</number>
  </card>
  <card>
    <name>Psychic Thief</name>
    <cost>1U/BU/B</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Target player puts the top three cards of his or her library into his or her graveyard.
Hellbent — That player puts the top five cards of his or her library into his or her graveyard instead if you have no cards in hand.
Dredge 1</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>203/290</number>
  </card>
  <card>
    <name>Treacherous Footing</name>
    <cost>X1U/B</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage U/B
Target opponent searches his or her library for four nonland cards and removes them from the game. Draw cards equal to X minus the total converted mana cost of all cards removed this way. Then that player shuffles his or her library.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>204/290</number>
  </card>
  <card>
    <name>Brimfire Globe</name>
    <cost>U/R</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>At the beginning of your upkeep, put a charge counter on Brimfire Globe.
Remove three charge counters from Brimfire Globe, Sacrifice Brimfire Globe: Add three mana in any combination of U and/or R to your mana pool.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Veronica J Jones</illustrator>
    <number>205/290</number>
  </card>
  <card>
    <name>Double Back</name>
    <cost>2U/RU/RU/R</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Replicate 2U/RU/RU/R
Change the target of target spell with a single target. If you do, copy that spell.</rules>
    <flavor>“If we keep backtracking like this, sooner or later we’re going to run into people who don’t like us.”
“Well, the world could do with fewer of those anyway.”
—Jeil and Eld Wisking</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>WotC</illustrator>
    <number>206/290</number>
  </card>
  <card>
    <name>Intezza, Daughter of Air</name>
    <cost>6U/R</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Human Wizard </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage U
1R: Target spell can’t be countered by spells or abilities.
B, T: Put the top card of target player’s library into his or her graveyard. If it’s an instant or sorcery card, copy it and you may play the copy without paying its mana cost.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>ANTIFAN-REAL</illustrator>
    <number>207/290</number>
  </card>
  <card>
    <name>Invoke the Paruns</name>
    <cost>U/RU/RU/R</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Replicate U/RU/RU/R
The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
Draw a card.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>liiga</illustrator>
    <number>208/290</number>
  </card>
  <card>
    <name>Northspark Weird</name>
    <cost>U/R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Weird </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever a land comes into play, untap Northspark Weird.
T: Target creature gets +1/+0 until end of turn. Another target creature with the same controller gets -1/-0 until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>0</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>alexiuss</illustrator>
    <number>209/290</number>
  </card>
  <card>
    <name>Nullify</name>
    <cost>U/R</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Target player puts the cards in his or her hand on top of his or her library in any order, then draws cards equal to the number of charge counters on Nullify.
Discard a card: Put a charge counter on Nullify. You may choose a new target for it. Any player may play this ability but only if Nullify is on the stack.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>crump3t</illustrator>
    <number>210/290</number>
  </card>
  <card>
    <name>Polarize</name>
    <cost>U/R</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Enchant creature
At the beginning of each upkeep, switch enchanted creature’s power and toughness until end of turn.
When Polarize is put into a graveyard from play, return Polarize to its owner’s hand.
Unveil U/R—1/2 blue and red Weird</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>211/290</number>
  </card>
  <card>
    <name>Unravel</name>
    <cost>U/R</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Replicate U/R
Unravel deals 1 damage to target creature. If that creature would be put into a graveyard this turn, return it to its owner’s hand instead.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>krishnablacksky</illustrator>
    <number>212/290</number>
  </card>
  <card>
    <name>Briarknit Ghoul</name>
    <cost>B/RB/R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Zombie </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Hellbent — Whenever Briarknit Ghoul becomes blocked by a creature, if you have no cards in hand, Briarknit Ghoul deals 1 damage to that creature.</rules>
    <flavor>That its gifts are unwanted does not dissuade it from trying to bestow them.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>wakkawa</illustrator>
    <number>213/290</number>
  </card>
  <card>
    <name>Delerium Masks</name>
    <cost>3B/RB/RB/R</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Each player discards three cards at random. Creatures get +1/-1 until end of turn for each creature card discarded this way. Add B or R to your mana pool for each noncreature card discarded this way.</rules>
    <flavor>“Your thoughts betray you.”
—Szadek</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>214/290</number>
  </card>
  <card>
    <name>Demonclad Champion</name>
    <cost>2B/RB/R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Knight </subtype>
    </type>
    <rarity>R</rarity>
    <rules>2B: Demonclad Champion gets +3/+0 until end of turn.
If Demonclad Champion would be destroyed, regenerate it.
Discard two cards: Demonclad Champion can’t be regenerated this turn. Only an opponent may play this ability.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>nebezial</illustrator>
    <number>215/290</number>
  </card>
  <card>
    <name>Megaclysm</name>
    <cost>B/RB/RB/R</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Tap all lands. For each land tapped this way, that land’s controller sacrifices a creature or land.</rules>
    <flavor>The taller the spire, the further it falls.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>216/290</number>
  </card>
  <card>
    <name>Mephitic Tresses</name>
    <cost>4B/R</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Enchant creature
Enchanted creature gets +2/-2 and has glamour. (When it leaves play, return an Aura attached to it to its owner’s hand.)
When Mephitic Tresses comes into play, target creature gets +2/-2 until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Ironshod</illustrator>
    <number>217/290</number>
  </card>
  <card>
    <name>Merchant of Silence</name>
    <cost>B/R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Rogue </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Whenever a land comes into play, Merchant of Silence gets +1/-1 until end of turn.</rules>
    <flavor>The godless wilds held no promise for fallen priests. They were left to prey upon congregations of slaves and vagrants.</flavor>
    <stats>
      <power>1</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>kerembeyit</illustrator>
    <number>218/290</number>
  </card>
  <card>
    <name>Shriek</name>
    <cost>B/R</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>As an additional cost to play Shriek, pay 2 for each card in your hand unless you discard that card.
Shriek deals 3 damage to target creature or player.</rules>
    <flavor>“Show to the demons a sane man and they will quickly cure him.”</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>219/290</number>
  </card>
  <card>
    <name>Widowrose</name>
    <cost>6B/R</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Demon Spellshaper </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage B
R: Regenerate Widowrose. When it regenerates this way, add one mana of any color to your mana pool.
W, T, Discard two cards: Remove target creature from the game. Its controller gains life equal to its power.</rules>
    <flavor>Still dripping sulfur and æther, she crawled from Razia’s bones.</flavor>
    <stats>
      <power>5</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>220/290</number>
  </card>
  <card>
    <name>Exodus</name>
    <cost>1B/GB/G</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Search your library for a creature card with converted mana cost X and reveal it, then search your library for X other creature cards and reveal them. Shuffle your library, then put the first card revealed this way on top of your library and all other cards revealed this way into your graveyard.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>tobiee</illustrator>
    <number>221/290</number>
  </card>
  <card>
    <name>Likho</name>
    <cost>1B/G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Beast Mutant </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Tainted 1 (This creature comes into play with a -1/-1 counter on it. Whenever another creature comes into play, you may move a -1/-1 counter from this creature onto it.)</rules>
    <flavor>No one dares lift the Likho’s mask, lest the source of its plague lie underneath.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>EurukaTT</illustrator>
    <number>222/290</number>
  </card>
  <card>
    <name>Living Ashes</name>
    <cost>B/G</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flash
Enchant permanent you control
Sacrifice enchanted permanent: Add B or G to your mana pool for each Aura attached to enchanted permanent.
Unveil B/G—1/1 red Spirit</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Shockbolt</illustrator>
    <number>223/290</number>
  </card>
  <card>
    <name>Loryx Bloodwillow</name>
    <cost>6B/G</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Elf Shaman </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage B
1G, Sacrifice a creature: Draw a card.
R, T: Until end of turn, creatures you control have “Discard a card: This creature gains double strike until end of turn.”</rules>
    <flavor>Chronarchs and angels whisper in her ear.</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>camilkuo</illustrator>
    <number>224/290</number>
  </card>
  <card>
    <name>Mistletoe Mote-Kin</name>
    <cost>B/GB/GB/GB/G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elemental </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Tainted 1 (This creature comes into play with a -1/-1 counter on it. Whenever another creature comes into play, you may move a -1/-1 counter from this creature onto it.)
Mistletoe Mote-Kin gets +1/+1 for each Aura attached to it.
B/G: Attach all Auras enchanting target creature you control to Mistletoe Mote-Kin. If you do, sacrifice that creature.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Zakariah</illustrator>
    <number>225/290</number>
  </card>
  <card>
    <name>Scorched-Earth Shaman</name>
    <cost>3B/G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elf Shaman </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Discard a land card: Draw a card. If you discarded a basic land card this way, target creature gets +1/+1 until end of turn.</rules>
    <flavor>“Better we extort this land than Rakdos.”
—Ezoc, Golgari warrior</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Edli</illustrator>
    <number>226/290</number>
  </card>
  <card>
    <name>Skittering Husk</name>
    <cost>1B/GB/G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Zombie Insect Warrior </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Sacrifice Skittering Husk: Regenerate target creature.
Dredge 1</rules>
    <flavor>Half fallen warrior, half crunchy treat.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>frznsft</illustrator>
    <number>227/290</number>
  </card>
  <card>
    <name>Steam Veins</name>
    <cost>2B/G</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature you control
Enchanted creature gets +2/+2.
Sacrifice enchanted creature: Return all Auras attached to enchanted creature to their owner’s hand.</rules>
    <flavor>Jarad found the research in much the same state as the League itself—abandoned, but salvageable.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>sb51075</illustrator>
    <number>228/290</number>
  </card>
  <card>
    <name>Bloodthirst</name>
    <cost>R/G</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Creatures you control have bloodthirst 1. (If an opponent was dealt damage this turn, creatures you control come into play with a +1/+1 counter on them.)</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>ZAN</illustrator>
    <number>229/290</number>
  </card>
  <card>
    <name>Coriolyst</name>
    <cost>R/G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Weird </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Tainted 1 (This creature comes into play with a -1/-1 counter on it. Whenever another creature comes into play, you may move a -1/-1 counter from this creature onto it.)
Trample, haste
As Coriolyst comes into play, it gets +1/+1 until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Guo Jian</illustrator>
    <number>230/290</number>
  </card>
  <card>
    <name>Eld-Clan Pathfinder</name>
    <cost>2R/GR/GR/G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Berserker </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Trample, haste
1R/GR/G: Eld-Clan Pathfinder gets +2/+2 until end of turn.</rules>
    <flavor>A boulder rolling downhill will either find or forge the shortest route.</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>kerembeyit</illustrator>
    <number>231/290</number>
  </card>
  <card>
    <name>Goliath Sniper</name>
    <cost>2R/G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Archer </subtype>
    </type>
    <rarity>C</rarity>
    <rules>2R, T: Goliath Sniper deals 2 damage to each other creature without flying.
2G, T: Goliath Sniper deals 2 damage to each creature with flying.</rules>
    <flavor>“Accuracy—is that like a seasoning for mutton?”
—Ghut Rak, Gruul guildmage</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>kerembeyit</illustrator>
    <number>232/290</number>
  </card>
  <card>
    <name>Hunted Firemane</name>
    <cost>R/GR/GR/GR/G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Angel </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Haste, reach
T: Hunted Firemane deals 3 damage to target creature or player. Play this ability only if Hunted Firemane is the target of a spell or ability an opponent controls.</rules>
    <flavor>The Parhelion’s crash took her wings, but it was Karkaros’ pursuit that drove her to the Gruul.</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>arnistotle</illustrator>
    <number>233/290</number>
  </card>
  <card>
    <name>Jettorgrund Treehilt</name>
    <cost>6R/G</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Giant Shaman </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage R
G, Sacrifice a permanent: Add 2 to your mana pool.
U, T, Sacrifice a permanent: Counter target spell unless its controller puts a +1/+1 counter on each creature you control for each colored mana symbol in that spell’s mana cost.</rules>
    <flavor>“We’ll need components. I’ll get them.”</flavor>
    <stats>
      <power>4</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>minties</illustrator>
    <number>234/290</number>
  </card>
  <card>
    <name>Pining Motekeeper</name>
    <cost>4R/G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Dryad Shaman </subtype>
    </type>
    <rarity>U</rarity>
    <rules>3 or G, T: Until end of turn, target Aura gains “Enchanted creature has forestwalk.”
1W, T: Return target enchantment to its owner’s hand.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>Raymond Swanland</illustrator>
    <number>235/290</number>
  </card>
  <card>
    <name>Stonequill Detrita</name>
    <cost>4R/G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elemental </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Bloodthirst 4, trample
At the beginning of your upkeep, remove all +1/+1 counters from Stonequill Detrita. It gets +2/+2 until end of turn for each +1/+1 counter removed this way.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Julianimator</illustrator>
    <number>236/290</number>
  </card>
  <card>
    <name>Angelclad Champion</name>
    <cost>2R/WR/W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Knight </subtype>
    </type>
    <rarity>R</rarity>
    <rules>2W: Angelclad Champion gains lifelink until end of turn.
If Angelclad Champion would be destroyed, regenerate it.
0: Angelclad Champion’s owner may draw two cards. Angelclad Champion can’t be regenerated this turn. Only an opponent may play this ability.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>JasonEngle</illustrator>
    <number>237/290</number>
  </card>
  <card>
    <name>Radiant Steel</name>
    <cost>R/W</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Enchant creature
If enchanted creature’s controller would gain life, instead enchanted creature gets +X/+0 until end of turn, where X is that amount of life.</rules>
    <flavor>The souls of fallen mage-priests found new life in the arms of the devout.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>nebezial</illustrator>
    <number>238/290</number>
  </card>
  <card>
    <name>Sungrave Honor Guard</name>
    <cost>3R/WR/W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Soldier </subtype>
    </type>
    <rarity>U</rarity>
    <rules>First strike, defender, glamour (When this permanent leaves play, return an Aura attached to it to its owner’s hand.)
When Sungrave Honor Guard comes into play, untap target permanent and gain control of it until end of turn.</rules>
    <flavor>To a ravaged world, he whispers: “Mourn with me.”</flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>LordHannu</illustrator>
    <number>239/290</number>
  </card>
  <card>
    <name>Tempered Steel</name>
    <cost>4R/W</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Enchant creature
Radiance — Enchanted creature and each other creature that shares a color with it has double strike.</rules>
    <flavor>Soldiers wield the weapon, but the smith decides its temper.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Jungwook Yoon</illustrator>
    <number>240/290</number>
  </card>
  <card>
    <name>Tinduras of Sungrave</name>
    <cost>6R/W</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Human Nomad Warrior </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage R
1W: Tinduras of Sungrave deals 2 damage to target attacking or blocking creature.
G, T: Return target land to its owner’s hand.</rules>
    <flavor>Civilizations fail; the civilized do not.</flavor>
    <stats>
      <power>5</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Artist for Rappelz</illustrator>
    <number>241/290</number>
  </card>
  <card>
    <name>Windomere Priestess</name>
    <cost>2R/WR/W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Cleric </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Glamour (When this permanent leaves play, return an Aura attached to it to its owner’s hand.)
T: Windomere Priestess deals 1 damage to target attacking or blocking creature and 1 damage to that creature’s controller.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>Unknown Artist</illustrator>
    <number>242/290</number>
  </card>
  <card>
    <name>Wojek Pilgrim</name>
    <cost>1R/W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Nomad Scout </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Haste
At end of turn, untap Wojek Pilgrim.</rules>
    <flavor>“Maybe that’s the last time we’ll be waylaid— these cities and their rabble must end eventually.”</flavor>
    <stats>
      <power>1</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>kerembeyit</illustrator>
    <number>243/290</number>
  </card>
  <card>
    <name>Wojek Privateer</name>
    <cost>R/WR/W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Nomad Rogue </subtype>
    </type>
    <rarity>U</rarity>
    <rules>First strike
Other creatures you control named Wojek Privateer get +1/+0.</rules>
    <flavor>Where justice meets business.</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>244/290</number>
  </card>
  <card>
    <name>Æthermare</name>
    <cost>4G/WG/W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elemental </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Whenever you gain life, regenerate target permanent.</rules>
    <flavor></flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Losmios</illustrator>
    <number>245/290</number>
  </card>
  <card>
    <name>Clement Paladin</name>
    <cost>3G/WG/WG/W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elf Knight Spellshaper </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Convoke
Other creatures you control get +0/+1.
T, Discard a land card: Prevent all combat damage that would be dealt this turn.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>Brandon Kitkouski</illustrator>
    <number>246/290</number>
  </card>
  <card>
    <name>Congregate</name>
    <cost>G/W</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Untap all creatures.</rules>
    <flavor>“The trouble with the Chorus, you fool, is that everyone can hear it.”
—Eld Wisking</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>EarthGoddess</illustrator>
    <number>247/290</number>
  </card>
  <card>
    <name>Domain Warden</name>
    <cost>G/W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elf Druid </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Whenever a land comes into play, you gain 1 life.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>248/290</number>
  </card>
  <card>
    <name>Glorify</name>
    <cost>4G/WG/W</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Convoke
Until end of turn, permanents you control have “T: Target creature gets +1/+1 until end of turn.”</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>artkitty</illustrator>
    <number>249/290</number>
  </card>
  <card>
    <name>Spellshatter</name>
    <cost>G/WG/WG/W</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Destroy target artifact or enchantment. If you do, prevent the next X damage that would be dealt to target creature or player this turn, where X is the destroyed permanent’s converted mana cost.</rules>
    <flavor>“Æthereal residues from hyperextended spells adhere to the low-level cirri and interfere with all manner of magical confluence. It’s really quite annoying.”
—Crixizix, Izzet engineer</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Tomasz Maronski</illustrator>
    <number>250/290</number>
  </card>
  <card>
    <name>Telesya Timbermask</name>
    <cost>6G/W</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Elf Knight </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage G
1W: Untap Telesya Timbermask.
1B, T: Remove a creature card in your graveyard from the game haunting target creature. When that creature is put into a graveyard from play, put one creature card you own haunting that creature into play.</rules>
    <flavor>“Scrape the flesh and crack the bones;
My friends have need of better thrones.”</flavor>
    <stats>
      <power>4</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>shirotsuki</illustrator>
    <number>251/290</number>
  </card>
  <card>
    <name>Cytoplast Patriarch</name>
    <cost>3G/UG/UG/U</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Elf Mutant </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Graft 3
2G/UG/U, Remove a +1/+1 counter from a creature you control: Put a 0/0 green and blue Elemental Mutant creature token with graft 3 into play.</rules>
    <flavor>“I have found an anomaly to the north: a devolved elf, bearing an uncanny kinship with cytoplasm. The creature’s talents are surreal. Could this be Vig?”
—Veska’s research notes</flavor>
    <stats>
      <power>0</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>JasonEngle</illustrator>
    <number>252/290</number>
  </card>
  <card>
    <name>Ossified Plating</name>
    <cost>4G/UG/UG/U</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Enchant creature
Enchanted creature gets +5/+5 for each Aura attached to it.
Unveil 1G/UG/U—5/5 green and blue Beast</rules>
    <flavor>Vast portions of Ravnica erupted, drowned or were twisted inside out. Untouched wilds were brought to light, each tinted with its own peculiar aura.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>VegasMike</illustrator>
    <number>253/290</number>
  </card>
  <card>
    <name>Phosphor Pelagus</name>
    <cost>1G/UG/UG/UG/U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Leviathan Mutant </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flying, defender, graft 5
G/U, T: Counter target spell targeting an enchanted permanent you control.</rules>
    <flavor></flavor>
    <stats>
      <power>0</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>Tarjcia</illustrator>
    <number>254/290</number>
  </card>
  <card>
    <name>Rainglass Nerid</name>
    <cost>G/U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Sage </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Glamour (When this permanent leaves play, return an Aura attached to it to its owner’s hand.)
Whenever an Aura becomes attached to Rainglass Nerid, put a +1/+1 counter on it.</rules>
    <flavor>They find a reflection upon every charm, a voice within each echo of falling crystal.</flavor>
    <stats>
      <power>-1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>255/290</number>
  </card>
  <card>
    <name>Simic Guildmote</name>
    <cost>G/U</cost>
    <type>
      <supertype>Enchantment</supertype>
      <subtype>Aura </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Enchant permanent
Enchanted permanent has “T: Attach target Aura enchanting a permanent to another permanent with the same controller.”
Unveil 1G/U—1/1 blue and green Spirit</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Wen-M</illustrator>
    <number>256/290</number>
  </card>
  <card>
    <name>Vascular Bloom</name>
    <cost>XXG/U</cost>
    <type>
      <supertype>Instant</supertype>
      <subtype></subtype>
    </type>
    <rarity>C</rarity>
    <rules>Heritage G/U (You may spend G/U as though it were 2 to pay this card’s cost.)
Counter target noncreature spell with converted mana cost X. Put X 1/1 green Saproling creature tokens into play.</rules>
    <flavor>Streams of mana water the seeds of evolution.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>zancan</illustrator>
    <number>257/290</number>
  </card>
  <card>
    <name>Veska Nim, Cytomage</name>
    <cost>6G/U</cost>
    <type>
      <supertype>Legendary Creature</supertype>
      <subtype>Elf Wizard </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage G
U: Veska Nim, Cytomage becomes a copy of target permanent with a +1/+1 counter on it until end of turn except its name is still Veska Nim, Cytomage.
1W, T: Put a +1/+1 counter on each enchanted permanent you control.</rules>
    <flavor>“Progress slow. Need more durable lab assistants.”</flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>xadhoom</illustrator>
    <number>258/290</number>
  </card>
  <card>
    <name>Vigyrmos Motecaster</name>
    <cost>4G/UG/UG/U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Cyclops Mutant </subtype>
    </type>
    <rarity>C</rarity>
    <rules>Graft 6
3G/U, T: Search your library for an Aura card with enchant creature and put it into play attached to target creature with a +1/+1 counter on it, then shuffle your library.</rules>
    <flavor></flavor>
    <stats>
      <power>0</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>androo138</illustrator>
    <number>259/290</number>
  </card>
  <card>
    <name>Brimfire Counselor</name>
    <cost>W/BB/RR/W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Demon Advisor </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Hellbent — As Brimfire Counselor comes into play, it becomes 5/1 if you have no cards in hand.
Whenever Brimfire Counselor deals combat damage while blocking, it deals 1 damage to itself and 2 damage to target creature.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>5</toughness>
    </stats>
    <illustrator>aneyeoni</illustrator>
    <number>260/290</number>
  </card>
  <card>
    <name>Ethereal Trickster</name>
    <cost>U/RR/GG/U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elf Rogue Mutant </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Bloodthirst 2
Ethereal Trickster is unblockable.
Whenever an Aura becomes attached to Ethereal Trickster, spells you play cost 1 less to play until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>lukavi</illustrator>
    <number>261/290</number>
  </card>
  <card>
    <name>Firehallow Grim</name>
    <cost>U/BU/RB/R</cost>
    <type>
      <supertype>Sorcery</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>Replicate U/RU/BB/R
Put a 1/2 blue, black and red Demon Weird creature token named Firehallow Grim into play with double strike and “When Firehallow Grim comes into play, target player discards a card.”</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>GunnerRomantic</illustrator>
    <number>262/290</number>
  </card>
  <card>
    <name>Griefborn Aviarch</name>
    <cost>W/UW/BU/B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Sphinx Wizard </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flying, haunt
When Griefborn Aviarch comes into play or the creature it haunts is put into a graveyard from play, target player draws three cards, then discards three cards.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>kerembeyit</illustrator>
    <number>263/290</number>
  </card>
  <card>
    <name>Kinseeker</name>
    <cost></cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Elf Druid </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Kinseeker is green and white.
Forecast — XG/W, Reveal Kinseeker from your hand: Put a creature card with converted mana cost X from your hand into play.</rules>
    <flavor></flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>acidlullaby</illustrator>
    <number>264/290</number>
  </card>
  <card>
    <name>Mourning Seraph</name>
    <cost>B/GG/WW/B</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Angel </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Convoke
Flying
Whenever a card is removed from the game, you may play Mourning Seraph from your graveyard.</rules>
    <flavor></flavor>
    <stats>
      <power>2</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>nati</illustrator>
    <number>265/290</number>
  </card>
  <card>
    <name>Nightwake Styx</name>
    <cost>G/UU/BB/G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Horror Mutant </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flying
Whenever a card is put into a graveyard from a library for the first time each turn, put a +1/+1 counter on Nightwake Styx.
Transmute U/BB/GG/U</rules>
    <flavor>They skim the waves, feeding on the forgotten.</flavor>
    <stats>
      <power>1</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>GunnerRomantic</illustrator>
    <number>266/290</number>
  </card>
  <card>
    <name>Novijen Exile</name>
    <cost>G/WG/UW/U</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Vedalken Advisor Mutant </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Flying, vigilance, graft 1
When Novijen Exile comes into play, put a +1/+1 counter on each tapped creature you control. Those creatures become copies of Novijen Exile until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>0</power>
      <toughness>0</toughness>
    </stats>
    <illustrator>shirotsuki</illustrator>
    <number>267/290</number>
  </card>
  <card>
    <name>Skulking Peacekeeper</name>
    <cost>R/WW/UU/R</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Leviathan Knight </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Defender, flying
Whenever combat damage would be dealt to Skulking Peacekeeper, that damage is dealt to another target creature instead.
Forecast — R/WW/UU/R, Reveal Skulking Peacekeeper from your hand: Target creature loses defender until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>0</power>
      <toughness>2</toughness>
    </stats>
    <illustrator>GunnerRomantic</illustrator>
    <number>268/290</number>
  </card>
  <card>
    <name>Skulldozer</name>
    <cost>B/RB/GR/G</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Zombie Giant </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Dredge 5
If Skulldozer would be put into your hand from your graveyard, you may put it into play with a +1/+1 counter on it instead.</rules>
    <flavor>“Someone’s at the door asking for donations. He says all the neighbors have contributed already...”
—Otak, Tin Street shopkeeper, last words</flavor>
    <stats>
      <power>3</power>
      <toughness>1</toughness>
    </stats>
    <illustrator>VegasMike</illustrator>
    <number>269/290</number>
  </card>
  <card>
    <name>Wojek Shepherd</name>
    <cost>R/GR/WG/W</cost>
    <type>
      <supertype>Creature</supertype>
      <subtype>Human Nomad Cleric </subtype>
    </type>
    <rarity>U</rarity>
    <rules>Radiance — R/WR/GG/W, T: Untap each other creature you control that shares a color with Wojek Shepherd. Those creatures get +1/+1 until end of turn.</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>3</toughness>
    </stats>
    <illustrator>kerembeyit</illustrator>
    <number>270/290</number>
  </card>
  <card>
    <name>Altar of Crossroads</name>
    <cost>9</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage B/R (You may spend B/R as though it were 2 to pay this card’s cost.)
Lands are 3/2 black and red Elemental creatures. They’re still lands.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>minties</illustrator>
    <number>271/290</number>
  </card>
  <card>
    <name>Judgestone</name>
    <cost>4</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Forecast — W/U, Reveal Judgestone from your hand, Return a nonland permanent you control to its owner’s hand: Draw a card.
Return Judgestone to your hand: Discard your hand, then draw that many cards.</rules>
    <flavor>“The more I know, the more I wish I could stop what I am doing.”
—Intezza, Izzet æthermage</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Masa86</illustrator>
    <number>272/290</number>
  </card>
  <card>
    <name>Nix Mantle</name>
    <cost>7</cost>
    <type>
      <supertype>Artifact Creature</supertype>
      <subtype>Golem </subtype>
    </type>
    <rarity>R</rarity>
    <rules>0: Nix Mantle becomes an Equipment artifact with “Equip U/R”.
2, T: Return Nix Mantle to its owner’s hand.
Equipped creature gets +3/+4 and has “U/R, Sacrifice this creature: Gain control of target creature dealt damage by this creature this turn.”</rules>
    <flavor></flavor>
    <stats>
      <power>3</power>
      <toughness>4</toughness>
    </stats>
    <illustrator>nJoo</illustrator>
    <number>273/290</number>
  </card>
  <card>
    <name>Parhelos</name>
    <cost>11</cost>
    <type>
      <supertype>Artifact Creature</supertype>
      <subtype>Golem </subtype>
    </type>
    <rarity>R</rarity>
    <rules>Heritage R/W
When Parhelos comes into play, it deals 1 damage to target creature for each R spent to pay its cost.
When Parhelos comes into play, you gain 2 life for each W spent to pay its cost.</rules>
    <flavor></flavor>
    <stats>
      <power>6</power>
      <toughness>6</toughness>
    </stats>
    <illustrator>Joey-B</illustrator>
    <number>274/290</number>
  </card>
  <card>
    <name>Skull Totem</name>
    <cost>3</cost>
    <type>
      <supertype>Artifact</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Pay 3 life: Target creature gets +3/+3 until end of turn. Play this ability only if you have been dealt damage this turn.
R/G: Skull Totem deals 1 damage to you.</rules>
    <flavor>“Bury me as a Golgari, but honor me as a Gruul. No others so fittingly revere their dead.”
—Ezoc, Golgari warrior</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>GunnerRomantic</illustrator>
    <number>275/290</number>
  </card>
  <card>
    <name>Æther Fields</name>
    <cost></cost>
    <type>
      <supertype>Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>2UR: Counter target spell targeting an instant or sorcery you control.
T: Add UR to your mana pool. Spells you play this turn cost 1 more to play. Play this ability only any time you could play an instant.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>liiga</illustrator>
    <number>276/290</number>
  </card>
  <card>
    <name>Brimfire Breach</name>
    <cost></cost>
    <type>
      <supertype>Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>3BR: Target creature gets +2/-1 until end of turn.
T: Add BR to your mana pool. Spells you play this turn cost 1 more to play. Play this ability only any time you could play an instant.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>ANTIFAN-REAL</illustrator>
    <number>277/290</number>
  </card>
  <card>
    <name>Crypt of the Visionary</name>
    <cost></cost>
    <type>
      <supertype>Legendary Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>T: Put a +1/+1 counter on target creature.
T, Remove a +1/+1 counter from a creature you control: Add one mana of any color to your mana pool.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>RudolfHerczog</illustrator>
    <number>278/290</number>
  </card>
  <card>
    <name>Deathless Marches</name>
    <cost></cost>
    <type>
      <supertype>Legendary Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>T: Add B to your mana pool.
G, Sacrifice three lands: Return target creature card from a graveyard to play under your control.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Blinck</illustrator>
    <number>279/290</number>
  </card>
  <card>
    <name>Eld Wisking's House</name>
    <cost></cost>
    <type>
      <supertype>Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>1RG: Target creature gets +2/+0 until end of turn.
T: Add RG to your mana pool. Spells you play this turn cost 1 more to play. Play this ability only any time you could play an instant.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Skyrion</illustrator>
    <number>280/290</number>
  </card>
  <card>
    <name>Hollow Cathedral</name>
    <cost></cost>
    <type>
      <supertype>Legendary Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>When Hollow Cathedral comes into play, remove target creature you control from the game haunting Hollow Cathedral.
When Hollow Cathedral leaves play, return all creatures haunting it to play under your control.
T: For each card haunting Hollow Cathedral, add one mana to your mana pool of any of that card’s colors.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>valeriovega</illustrator>
    <number>281/290</number>
  </card>
  <card>
    <name>Keening Moors</name>
    <cost></cost>
    <type>
      <supertype>Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>1UB: Tap target land.
T: Add UB to your mana pool. Spells you play this turn cost 1 more to play. Play this ability only any time you could play an instant.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>khaosdog</illustrator>
    <number>282/290</number>
  </card>
  <card>
    <name>Mata-Ghazi, the World Tree</name>
    <cost></cost>
    <type>
      <supertype>Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>1GW: Untap target creature.
T: Add GW to your mana pool. Spells you play this turn cost 1 more to play. Play this ability only any time you could play an instant.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Shan Xue Jun</illustrator>
    <number>283/290</number>
  </card>
  <card>
    <name>Nimean Grotto</name>
    <cost></cost>
    <type>
      <supertype>Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>1GU: Put a +1/+1 counter on target permanent without a +1/+1 counter on it.
T: Add GU to your mana pool. Spells you play this turn cost 1 more to play. Play this ability only any time you could play an instant.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>firedudewraith</illustrator>
    <number>284/290</number>
  </card>
  <card>
    <name>Sea of Oblivion</name>
    <cost></cost>
    <type>
      <supertype>Legendary Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>1, T: Add UU, UB, or BB to your mana pool.
Whenever another land is tapped for mana, its controller may put the top two cards of his or her library into his or her graveyard. If he or she doesn’t, that land produces 1 instead of any other type and amount of mana.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>jmonzani</illustrator>
    <number>285/290</number>
  </card>
  <card>
    <name>Spectral Causeway</name>
    <cost></cost>
    <type>
      <supertype>Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>4WB: Remove target creature you control from the game. If you do, choose target face-up card you own that’s removed from the game and put it on bottom of your library.
T: Add WB to your mana pool. Spells you play this turn cost 1 more to play. Play this ability only any time you could play an instant.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Shockbolt</illustrator>
    <number>286/290</number>
  </card>
  <card>
    <name>Sungrave Steppes</name>
    <cost></cost>
    <type>
      <supertype>Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>RW: Tap target creature with flying.
T: Add RW to your mana pool. Spells you play this turn cost 1 more to play. Play this ability only any time you could play an instant.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>alexandrabirchmore</illustrator>
    <number>287/290</number>
  </card>
  <card>
    <name>Tolsimir's Canvas</name>
    <cost></cost>
    <type>
      <supertype>Legendary Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>R</rarity>
    <rules>Land cards in your library are Forests.
T: Add W to your mana pool.</rules>
    <flavor>Everything is as it will be.</flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>zakkain</illustrator>
    <number>288/290</number>
  </card>
  <card>
    <name>Widow's District</name>
    <cost></cost>
    <type>
      <supertype>Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>1BG: Return target land card in a graveyard to its owner’s hand.
T: Add BG to your mana pool. Spells you play this turn cost 1 more to play. Play this ability only any time you could play an instant.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Suirebit</illustrator>
    <number>289/290</number>
  </card>
  <card>
    <name>Wintertomb</name>
    <cost></cost>
    <type>
      <supertype>Land</supertype>
      <subtype></subtype>
    </type>
    <rarity>U</rarity>
    <rules>1WU: Target creature gets +0/+2 until end of turn.
T: Add WU to your mana pool. Spells you play this turn cost 1 more to play. Play this ability only any time you could play an instant.</rules>
    <flavor></flavor>
    <stats>
      <power></power>
      <toughness></toughness>
    </stats>
    <illustrator>Gulhrot</illustrator>
    <number>290/290</number>
  </card>
</spoiler>

